9/17 (Thu) Update Content

By Stove posted 4 days ago

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Hello, Heirs. This is GM Dominiel.

 

* We would like to provide details regarding the September 3rd Week Update.

The update details provided in this notice are subject to change depending on circumstances, and the actual update content can be checked in-game after the maintenance on 9/17 (Thu).

 

* Through this notice, we would like to share the details of the Epic Seven x "Chaos Zero Nightmare" Crossover, which will run for six weeks starting after the maintenance on 9/17 (Thu).



1. New 5 Hero, Renoa



A poet of the Black Rose who leads SS Nightmare, Renoa has arrived!

Meet the new 5 Hero, Renoa, through the Encounter with the Black Rose 7-Day Check-In.

* This Hero will be set as a Global Banned Hero in the World Arena E7WC Preliminaries.

 

■ Renoa

[Hero Introduction]



2. New 5 Artifact, Sorrow of the Rose

■ The Ranger-exclusive 5 Artifact, Sorrow of the Rose, will be added.


* Players can only obtain Sorrow of the Rose from the “Witchaven Daily Epione Center,” the special crossover event.

* This Artifact will be set as a Global Banned Artifact in the World Arena E7WC Preliminaries.

 

 

3. New 5 Hero, Haru

A member of the Academy Student Council with a bright smile and a unique sense of style, Haru has arrived!

Meet the new 5 Hero, Haru, through the Limited Summon.

* This Hero will be set as a Global Banned Hero in the World Arena E7WC Preliminaries.

 

■ Haru

[Hero Introduction]


■ Try "Haru" & Preview Video

1. Schedule: 9/17 (Thu) after the maintenance – 10/8 (Thu) 02:59 UTC  

2. Details: Preview & Try Haru Events will be added.

3. Rewards: 1 Leif per event




 

4. New 5 Artifact, Custom-Made Power Anchor

■ The Warrior-exclusive 5 Limited Artifact, Custom-Made Power Anchor, will be added.


* Players can only obtain Custom-Made Power Anchor from the "Haru & Custom-Made Power Anchor Limited Drop Rate Up" event.

* This Artifact will be set as a Global Banned Artifact in the World Arena E7WC Preliminaries.

 

 

5. Haru & Custom-Made Power Anchor Limited Drop Rate Up


In this Drop Rate Up, meet Haru, an Ice Warrior who grants Indomitable to all allies at the beginning of the battle to increase their survivability and continuously suppresses enemies using Anchor Shoot. Players can also obtain the Warrior exclusive Artifact, Custom-Made Power Anchor, which grants Souls at the start of the first battle and increases the Combat Readiness of the caster after an ally is attacked by a Single Attack.

 

■ Schedule

9/17 (Thu) after the maintenance - 10/8 (Thu) 02:59 UTC

 

 

6. New Content, “Dimensional Exploration” Update

The start of an endless journey amidst unpredictable variables at every moment!

Along with the Chaos Zero Nightmare Collaboration, the new battle content “Dimensional Exploration” will be updated!

 

■ How to Entry

[Location]

Menu > Battle > Normal > Dimensional Exploration


[Entry & Chapter Selection]


- Upon entering Dimensional Exploration for the first time, you will be taken to the Chapter Selection screen.

- After your first entry, you can access Bridge UI via the [Enter Exploration] button at the bottom right of the Dimensional Exploration main screen.

 

■ How to Play

Step 1. [Dimensional Exploration Lobby Screen]

This is the main lobby for Dimensional Exploration.

- When entering the lobby for the first time, the initial entry story will play.

- In the Dimensional Exploration lobby, you can access [Start Exploration] and other detailed menu options.

- If a previous exploration is still in progress, the [Continue] button will be active instead of [Start Exploration].

- An ongoing exploration can be ended prematurely via [Give Up]. Records and currencies accumulated up to the ending point will be calculated and distributed.

 

[Bridge]


- You can consume Astral Energy obtained through Dimensional Exploration to level up the Bridge. Upgrading the Bridge level changes the lobby background.

- The Bridge starts at Level 1 by default and can be upgraded up to Level 5 by tapping the [Bridge] button.

 

[Research]

Use Astral Energy obtained from Dimensional Exploration to sequentially unlock effects applicable during your runs.

- Research is divided into 3 categories. “Offense Research” and “Defense Research”, which affect combat performance, and “Technical Research”, which aids exploration mechanics.

- Tap the [Research] button to select and unlock effects in your desired field.

- To research specific phase effects, the prerequisite phase effects must already be unlocked.

- The Research Area starts with Area 1 unlocked and expands as the Bridge level increases.

- Research cannot be conducted while exploration is currently in progress.



- You can check all unlocked research effects immediately in the Research Effect Info pop-up.


[Exploration Records Archive]

You can access the Exploration Records Archive through the Bridge.



- Exploration Records Archive consists of 4 categories: Story / Monster / Event / Loot.

- You can claim rewards based on your record unlock progress.

 

(1) Story Journal


- You can view all stories in Dimensional Exploration. Unlocked stories can be replayed anytime via the [View Story] button.

- Regarding the Story Journal unlock, stories are automatically viewed and unlocked in the Journal upon defeating each floor's boss.

 

(2) Monster Journal


- You can check information on all monsters appearing in Dimensional Exploration.

- Monsters are unlocked in the Journal upon encountering them in Dimensional Exploration battles.

 

(3) Event Journal



- You can check all events that appear in Dimensional Exploration.

- Locked events will be unlocked when triggered during exploration.   

 

(4) Loot Journal



- You can check the effects and observation records of all Loot available in Dimensional Exploration.

- It will be unlocked upon acquiring Loot during Dimensional Exploration.

- Boss exclusive relics, which appear only in boss battles, are set apart with a distinct red background.

 

Step 2. [Selecting Exploration Difficulty]

You can select your desired Difficulty above the [Start Exploration] button.


- Difficulty consists of 15 levels in total.

- Levels 1 through 5 are set to Easy Difficulty and levels 6 through 10 to Normal, while Hard Difficulty (Level 11 and above) will be released in the future.

- Selected difficulty adjusts active effects, monster stats, and skills, while also applying a multiplier to your final score calculation.

- Clearing the previous level difficulty unlocks the next difficulty.

- Exploration Difficulty effects accumulate from Level 1 up to your selected level.

 

Step 3. [Expedition Supply]

Prior to starting your exploration, you will select the Expedition Supply that will apply during this exploration.

 

[Selecting Expedition Supply Effect]


- Active effects during your exploration will vary depending on the type of Expedition Supply.

- Some Expedition Supplies are available by default, while others are unlocked by successfully clearing explorations at specific difficulties.

- Eliminating the Zone 3 Boss Monster during an exploration will be counted as a success.

* If you return to the Bridge screen using the back button and re-enter the Expedition Supply screen, your previous selections will reset, allowing you to choose again.

- You can obtain a Difficulty Stamp by successfully completing an exploration with a specific Expedition Supply selected.

- Difficulty Stamps can be obtained at Exploration Difficulty Levels 5 and 10.

- For Difficulty Stamps, only the stamp for the greatest difficulty cleared among those obtained will be displayed.

Difficulty Stamps

Details

  

A Stamp that decorates the Expedition Supply after successfully completing an Exploration on Difficulty 5 or higher. 

 

A Stamp that decorates the Expedition Supply after successfully completing an Exploration on Difficulty 10 or higher. 


[Selecting Expedition Supply Hero]

After selecting your Expedition Supply effect, you can select your Expedition Supply Hero.

- Hero Recruitment will proceed based on the type of Expedition Supply effect selected.

- The number of heroes and class composition available for recruitment vary by Expedition Supply.

- You can enter the exploration once Expedition Supply Hero selection is complete.

 

Step 4. [Entering Exploration]

After completing all preliminary steps including Expedition Supply, the Area entry sequence will play.


- Information regarding the exploration Area you are entering will be displayed on the entry screen.

- In Comet Temple, Dimensional Exploration consists of 3 Areas in total, divided into Outer, Central, and Deep Areas.

 

Step 5. [Dimensional Exploration Main Screen]

Each time you start Dimensional Exploration, the types of available Nodes are randomly generated. 


- At the top of the screen, you can check your exploration state, including owned currencies, Hero Recruitment cap, and Vitals.

- At the bottom of the screen, you can use the inventory feature to check acquired Loot and Hero Recruitment state.




Step 6. [Selecting Nodes]

Enter a Node to proceed with your exploration.


- You can view detailed information about the Node on the entry selection screen.

- Each Node consists of one of the following types: Battle, Rest, Supply, Shop, or Event.

- Battle Nodes are divided into Normal, Elite, and Boss Nodes.

- At Rest Nodes, you can choose one of the following options: Hero Rank Up, Revive Defeated Hero, Restore Vitals, or Recover Heroes' Health.



- At Supply Nodes, you can choose either Recruit Hero or Acquire Loot.



- At Shop Nodes, you can purchase items using "Dimensional Fragments" gained during exploration.


- The shop offers a total of 8 item slots, and <Future Investment> and <Withdraw Investment> can be unlocked via the Dimensional Core Resonance activation effect.

*<Future Investment> consumes “Dimensional Fragments” to acquire “Core Resonance Energy.” Purchasing it increases your cumulative Dimensional Core Resonance value.

*<Withdraw Investment> consumes “Core Resonance Energy” to acquire “Dimensional Fragments.” The required amount of “Core Resonance Energy” for purchase increases based on the number of times it has been bought.

- Prices for overall and individual items may be adjusted due to Dimensional Core Resonance activation, exploration difficulty effects, or Loot acquired during exploration. (However, prices for Future Investment and Withdraw Investment items will not change.)

 

[Dimensional Core Resonance]


- Through Dimensional Core Resonance, you can sequentially unlock shop effects that appear during Dimensional Exploration.

- Purchasing Future Investment at Shop Nodes during exploration awards “Core Resonance Energy,” which is reflected in your accumulated Resonance.

- Even if Core Resonance Energy is consumed by using Withdraw Investment at a Shop Node, your existing Accumulated Resonance will not decrease.

- Unlocked Dimensional Core Resonance activation effects will apply starting from the next Shop Node you enter after unlocking.

 

Step 7. [Ready]

On the Ready screen, you can select your Participating Heroes and Tag Heroes.

- You can check battle information for the Node via the Manage Team button.   

- You can deploy up to 4 heroes to participate in battle and up to 3 tag heroes.

- Battle cannot be started if no heroes are deployed.

- Tags during battle can be switched manually by tapping them.

 

[Hero]

You can recruit heroes through Expedition Supply, Shop, battle rewards, and other sources.


- Hero recruitment tickets are divided into All, Class-specific, and Random Hero tickets.

- Class-specific Hero tickets will not recruit heroes outside of the specified class.

- Only heroes in your possession who have reached Level 60 will appear on the recruitable list.

- Owned heroes will be recruited with all growth elements applied identically, including their current level and grade.

- Hero recruitment cannot exceed the given recruitment cap.

* Heroes currently undergoing “Moonlight’s Blessing” cannot be used in Dimensional Exploration.

- Some Supported Heroes are included in the recruitable hero list.

Supported Heroes

Khawazu

Taranor Guard

Mercenary Helga

Armin

Adventurer Ras

Helen

Coli

Verdant Adin

Holy Flame Adin

Furious

Lilka

Veronica

Researcher Carrot

Doll Maker Pearlhorizon

Shepherd Jena

Lots

Mascot Hazel

Angelic Montmorancy


Step 8. [Battle]

Once you are ready, the Dimensional Exploration battle will begin.



[Tag System]

- Up to 3 Tag Heroes placed during the Ready step can be swapped into battle.

- Tag button is permanently displayed, and you can swap heroes manually by tapping it.

- Upon tagging out, all debuffs and buffs are dispelled while all other hero statuses are maintained.

- All 3 Tag slots share a cooldown, which decreases by 1 turn at the start of each ally's turn.

 

[Element Gauge]

- As long as an enemy encountered during exploration has an active Element Gauge, all damage received from attacks will be reduced.

 

- Elite and Boss monsters possess an Element Gauge twice as large as Normal monsters.

- Element Gauge decreases when attacked, and attacking with an advantageous element reduces it even further.

- When the Element Gauge reaches 0, the damage reduction effect is removed, additional damage proportional to the enemy's max Health is dealt, and their Combat Readiness is reset to 0%.

- Enemies whose Element Gauge drops to 0 enter the “Vulnerable” state, taking increased damage and becoming unable to receive Combat Readiness increase effects. Upon the start of that enemy's next turn, the Vulnerable state is dispelled, and their Element Gauge resets to maximum.

 

[Others]

- You can check acquired Loot and Vitals at the top left of the combat screen.

- Vitals are deducted based on the number of ally heroes defeated in battle, and the exploration ends when your Vitals decrease to 0.

 

Step 9. [Battle Ends]

You can obtain rewards upon completing a Dimensional Exploration battle.


[Exploration Results]


- Winning a battle awards EXP and Dimensional Fragments. Defeating Elite monsters grants additional Loot, while defeating Boss monsters awards both Loot and Hero Recruitment Tickets.

- Rewards can be claimed based on the types available at each Node, including Currencies, Loot, and Hero Recruitment.

- Currency rewards can be claimed immediately.

- For Loot rewards, you can select one of three offered choices to gain effects that aid your Dimensional Exploration.


- You can consume 1 “Dimensional Dice” currency to reroll 1 Loot choice at random.

- “Dimensional Dice” can be obtained through various paths as you progress through your exploration.

 

[Exploration Settlement]

After an exploration ends, a settlement proceeds to let you review your exploration information.


- Regardless of exploration success or failure, your Exploration Score will be calculated based on your progress during the run.

- Total Score Multiplier varies depending on the difficulty selected before starting the exploration.

- Based on the final calculated settlement score, Theme Level EXP and the currency “Astral Energy” will be distributed.

- The maximum holding limit for “Astral Energy” is 5,000. 

 

[Theme Level

You can claim pass-style rewards from Theme Level based on the EXP earned upon concluding Dimensional Exploration.




7. Hero & Artifact Balance Adjustments




The balance of some Heroes will be adjusted to allow players to enjoy a wider variety of strategies.

 

* The probability and number of turns are based on fully enhanced skills.

* Skill Cooldowns will not be changed unless stated.

* World Arena battle logs from before the 9/17 (Thu) maintenance starts will not be available for replay.

 

[Balance Adjustment Targets] 


 Hero

Grade

Name

Moonlight 5

Desert Jewel Basar

Moonlight 5

Urban Shadow Choux

Moonlight 5

Abyssal Yufine

Moonlight 5

Monarch of the Sword Iseria

Covenant 5

Kawerik

Covenant 5

Elena

Covenant 5

Frida

Moonlight 4

Shadow Rose

Moonlight 4

Celestial Mercedes

Moonlight 4

Crimson Armin

Moonlight 3

Church of Ilryos Axe

Moonlight 3

Chaos Sect Axe

Covenant 3

Glenn

Covenant 3

Vigilante Leader Glenn

 

Artifact

Grade

Name

5

Sphere of Sadism

5

Spear of a New Dawn

 

Desert Jewel Basar

Desert Storm (Before)

Desert Cycle (After)

With a sandstorm, inflicts barrier inversion on all enemies before dispelling two buffs and a 100% chance to decrease Combat Readiness by 20%. When the target is granted a barrier, grants an extra turn.

When attacked, grants 30% damage reduction.

After an enemy uses a skill, when granted a barrier, activates Desert Storm.

Desert Storm: Inflicts barrier inversion on all enemies before decreasing Combat Readiness by 20%. Increases Combat Readiness of the caster by 20%.

 

Desert Storm - Cooldown: 2 turns

Desert Storm (Skill Enhance) (Before)

Desert Cycle (Skill Enhance) (After)

- +5% effect chance 

- +5% effect chance 

- -1 turn cooldown

- +5% effect chance 

- +10% effect chance

- -0.5% damage received

- -0.5% damage received

- -1% damage received

- -1% damage received

- -2% damage received

Bastet Roar (Before)

Bastet Roar (After)

Bastet roars, dispelling all debuffs from all allies, before increasing Combat Readiness by 30%. 

If this skill is not on cooldown, when attacked, grants 30% damage reduction.

Bastet roars, dispelling all debuffs from all allies, before increasing Combat Readiness by 30%.

Acquire 2 Soul

Acquire 3 Soul

Bastet Roar (Awakened) (Before)

Bastet Roar (Awakened) (After)

Bastet roars, dispelling all debuffs from all allies and granting immunity for 2 turns before increasing Combat Readiness by 30%.

If this skill is not on cooldown, when attacked, grants 30% damage reduction.

Bastet roars, dispelling all debuffs from all allies, before granting immunity for 2 turns and increasing Combat Readiness by 30%.

Acquire 2 Soul

Acquire 3 Soul

 

Urban Shadow Choux

Zippity Zap! (Before)

Zippity Zap! (After)

Attacks the enemy with a spear, and increases Combat Readiness of the caster by 15%. When it is the caster's turn, gains 1 Focus. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy with a spear, and increases Combat Readiness of the caster by 15%. When it is the caster's turn, gains 1 Focus. Damage dealt increases proportional to the caster's max Health.

Zippity Zap! (Soulburn) (Before)

Zippity Zap! (Soulburn) (After)

Increases damage dealt. (Consume 10 Soul)

Increases damage dealt and deals additional damage equivalent to 40% of injuries inflicted on the target. (Consume 10 Souls)

Wild Charge (Before)

Wild Charge (After)

Increases Critical Hit Chance by 30%.

At the start of the turn, gains 1 Focus and grants Bzzt! to the caster for 1 turn, and when Focus is full, resets cooldown of Operation: Cream Pastry.

* Bzzt!: After attacking, inflicts 2,000 additional damage and up to 10% injuries on all enemies.

Increases Critical Hit Chance by 30%.

At the start of the first battle, gains 1 Focus. At the start of the turn, gains 1 Focus and grants Bzzt! for 1 turn, and when Focus is full, resets cooldown of Operation: Cream Pastry.

* Bzzt!: After attacking, inflicts 2,500 additional damage and up to 10% injuries on all enemies.

Operation: Cream Pastry (Before)

Operation: Cream Pastry (After)

Attacks the enemy using adaptable tactics, inflicting up to 25% injuries. When Focus is full, consumes all to recover Health of the caster, and deals additional damage equivalent to 60% of injuries inflicted on the target. Damage dealt and amount recovered increase proportional to the caster's max Health.

Attacks the enemy using adaptable tactics, inflicting up to 25% injuries. Penetrates the target's Defense by 50%.

When Focus is full, consumes all to recover Health of the caster, and deals additional damage equivalent to 60% of injuries inflicted on the target. Damage dealt and amount recovered increase proportional to the caster's max Health.

 

Damage Dealt Decreased

Amount Recovered Increased

Operation: Cream Pastry (Awakened) (Before)

Operation: Cream Pastry (Awakened) (After)

Attacks the enemy using adaptable tactics, inflicting up to 25% injuries, and grants increased Speed to all allies for 2 turns.

When Focus is full, consumes all to recover Health of the caster, and deals additional damage equivalent to 60% of injuries inflicted on the target. Damage dealt and amount recovered increase proportional to the caster's max Health.

Attacks the enemy using adaptable tactics, inflicting up to 25% injuries, and grants increased Speed to all allies for 2 turns. Penetrates the target's Defense by 50%.

When Focus is full, consumes all to recover Health of the caster, and deals additional damage equivalent to 60% of injuries inflicted on the target.  Damage dealt and amount recovered increase proportional to the caster's max Health.

 

Damage Dealt Decreased

Amount Recovered Increased

 

Abyssal Yufine

Dragon's Breath (Before)

Dragon's Breath (After)

Attacks all enemies with a dragon's breath, with a 75% chance to inflict decreased Attack for 1 turn. Damage dealt increases proportional to the caster's Defense.

When the caster is inflicted with trauma, activates Unbridled Outburst instead of Dragon's Breath.

Unbridled Outburst: Attacks the enemy with a massive blade. Penetrates the target's Defense by 70%.

Attacks all enemies with a dragon's breath, with a 75% chance to inflict decreased Attack for 1 turn. Damage dealt increases proportional to the caster's Defense.

When the caster is inflicted with trauma, activates Unbridled Outburst instead of Dragon's Breath.

Unbridled Outburst: Attacks the enemy with a massive blade. Penetrates the target's Defense.

 

Damage Dealt Decreased

 

Monarch of the Sword Iseria

Elbris's Successor (Before)

Elbris's Successor (After)

Increases Penetration Resistance by 70%.

All counterattack chances of the caster are doubled, and when counterattacking, if the target is a Hero, triggers a counterattack from the foremost ally.

After attacking, grants a barrier (proportional to Attack) to the caster for 2 turns.

Increases Hit Chance and Penetration Resistance by 70%.

All counterattack chances of the caster are doubled, and when counterattacking, if the target is a Hero, triggers a counterattack from the foremost ally.

After attacking, grants a barrier (proportional to Attack) to the caster for 2 turns.

Elbris's Successor (Skill Enhance) (Before)

Elbris's Successor (Skill Enhance) (After)

- +3% Penetration Resistance

- +3% Penetration Resistance

- +3% Penetration Resistance

- +3% Penetration Resistance

- +3% Penetration Resistance

- +5% Penetration Resistance

- +3% all stats

- +3% all stats

- +3% all stats

- +3% all stats

- +3% all stats

- +5% all stats

 

Kawerik

Spatial Relocation (Before)

Spatial Relocation (After)

Approaches the enemy through subspace and attacks, before a 75% chance to silence for 1 turn. Damage dealt increases proportional to the caster's Speed.

Approaches the enemy through subspace and attacks, and increases Combat Readiness of the caster by 15%. When the caster is granted mana field, consumes 10 Fighting Spirit to attack a random enemy with the same skill as an extra attack.

 

Damage Dealt Increased

Spatial Relocation (Skill Enhance) (Before)

Spatial Relocation (Skill Enhance) (After)

- +5% damage dealt

- +10% effect chance 

- +10% damage dealt

- +15% effect chance 

- +15% damage dealt

- +5% damage dealt

- +2% Combat Readiness

- +10% damage dealt

- +3% Combat Readiness

- +15% damage dealt

Dimensional Corridor (Before)

Dimensional Corridor (After)

Attacks the enemy in a dimensional corridor, with a 100% chance each to dispel two buffs before increasing skill cooldowns by 1 turn twice. Grants stealth to the caster for 2 turns.

Damage dealt increases proportional to the target's Speed.

Attacks the enemy in a dimensional corridor, with a 100% chance each to dispel two buffs, before fully increasing skill cooldowns.

Dimensional Corridor (Awakened) (Before)

Dimensional Corridor (Awakened) (After)

Attacks the enemy in a dimensional corridor, with a 100% chance each to dispel two buffs before increasing skill cooldowns by 1 turn twice. Grants stealth and increased Speed to the caster for 2 turns.

Damage dealt increases proportional to the target's Speed.

Attacks the enemy in a dimensional corridor, with a 100% chance each to dispel two buffs, before fully increasing skill cooldowns. A critical hit will grant an extra turn.

Dimensional Explosion (Before)

Dimensional Explosion (After)

Attacks all enemies with an explosion, silencing for 1 turn. Penetrates Defense by 30%. Damage dealt increases proportional to the caster's Speed.

[Consume 30 Fighting Spirit]

Attacks all enemies with an explosion and grants increased Speed to the caster for 2 turns. Penetrates the target's Defense by 50%.

At the start of the first battle, gains maximum Fighting Spirit, and when Fighting Spirit is 10 or more during battle, grants mana field.

Mana Field: When attacked, consumes 10 Fighting Spirit, nullifying damage from skills.

 

Damage Dealt Increased

Dimensional Explosion (Skill Enhance) (Before)

Dimensional Explosion (Skill Enhance) (After)

- +5% damage dealt

- +5% damage dealt

- -1 turn cooldown

- +10% damage dealt

- +15% damage dealt

- +5% damage dealt

- +5% damage dealt

- +5% damage dealt

- +5% damage dealt

- +15% damage dealt

 

Exclusive Equipment – Effect 1 (Before)

Exclusive Equipment – Effect 1 (After)

Before attacking, increases Attack of the caster for 2 turns when using Dimensional Explosion.

Before attacking, increases Attack of the caster for 3 turns when using Dimensional Explosion.

Exclusive Equipment – Effect 2 (Before)

Exclusive Equipment – Effect 2 (After)

Decreases Hit Chance for 1 turn when using Dimensional Explosion.

When using Dimensional Explosion, inflicts silence for 1 turn.

 

Elena

Guardian's Authority (Before)

Guardian's Authority (After)

When an ally suffers an attack that targets all allies, grants 20% damage reduction and activates Consecrated Ground.

Consecrated Ground: Recovers Health of all allies proportional to the caster’s max Health before increasing Combat Readiness of the caster by 20%.

When an ally suffers an attack that targets all allies, grants 30% damage reduction and activates Consecrated Ground.

Consecrated Ground: Dispels one debuff from all allies before recovering Health proportional to the caster's max Health, and increases Combat Readiness of the caster by 30%.

 

Frida

Invitation to a Fantasy (Before)

Invitation to a Fantasy (After)

At the start of the first battle, grants Oasis All-Ride Pass to the caster and the foremost ally.

When an ally uses a Soulburn, increases Combat Readiness of the caster by 20%.

At the start of the first battle, grants Oasis All-Ride Pass to all allies.

When an ally uses a Soulburn, increases Combat Readiness of the caster by 20%.

Oasis Land, Grand Opening! (Before)

Oasis Land, Grand Opening! (After)

Increases Combat Readiness of all allies by 25% and increases Attack for 2 turns.

Increases Combat Readiness of all allies by 25% and grants increased Attack and ignore sharing for 3 turns.

Oasis Land, Grand Opening! (Awakened) (Before)

Oasis Land, Grand Opening! (Awakened) (After)

Dispels one debuff from all allies before increasing Combat Readiness by 25% and increasing Attack for 2 turns.

Dispels one debuff from all allies before increasing Combat Readiness by 25% and granting increased Attack and ignore sharing for 3 turns.

 

Shadow Rose

Spear of Darkness (Before)

Spear of Darkness (After)

Leaps into the air and strikes at the enemy with a swordstorm, dispelling one buff and inflicting decreased Defense for 2 turns.

Leaps into the air and strikes at the enemy with a swordstorm, dispelling one buff and inflicting decreased Defense for 2 turns. Grants an extra turn.

Spear of Darkness (Soulburn) (Before)

Spear of Darkness (Soulburn) (After)

Skill cooldown is decreased by 2 turns. (Consume 10 Soul)

Ignores Effect Resistance. (Consume 10 Soul)

Goddess of Ruin (Before)

Goddess of Ruin (After)

Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%. Increases Effectiveness of the caster for 2 turns.

After granting increased Attack to all allies for 2 turnsattacks all enemies with the Portent of Destruction, decreasing Combat Readiness by 25%.

When there are three or fewer enemies, damage dealt increases with fewer enemies.

Goddess of Ruin (Awakened) (Before)

Goddess of Ruin (Awakened) (After)

Attacks all enemies with the Portent of Destruction, decreasing Combat Readiness by 25%, and increases Combat Readiness of all allies by 25%. Grants increased Effectiveness to the caster for 2 turns.

After granting increased Attack to all allies for 2 turns, attacks all enemies with the Portent of Destruction, decreasing Combat Readiness by 25% and increasing Combat Readiness of all allies by 25%.

When there are three or fewer enemies, damage dealt increases with fewer enemies.

 

Celestial Mercedes

Divine Bolt (Before)

Divine Bolt (After)

Attacks with shock magic, with a 50% chance to make the enemy unhealable for 2 turns.

Attacks two enemies with shock magic. Damage dealt increases proportional to the target's max Health.

Divine Bolt (Skill Enhance) (Before)

Divine Bolt (Skill Enhance) (After)

- +5% damage dealt

- +10% damage dealt

- +10% effect chance

- +10% effect chance

- +15% damage dealt

- +5% damage dealt

- +5% damage dealt

- +5% damage dealt

- +5% damage dealt

- +10% damage dealt

Dimensional Rupture (Before)

Dimensional Rupture (After)

Attacks all enemies with a massive light sphere, dealing damage proportional to the enemy's max Health.

Attacks all enemies with a massive light sphere, and absorbs some of the damage dealt as Health. Damage dealt increases proportional to the enemy's max Health.

Cooldown: 4 Turns

Cooldown: 2 Turns

Dimensional Rupture (Soulburn) (Before)

Dimensional Rupture (Soulburn) (After)

All skill cooldowns decreased by 2 turns. (Consume 20 Soul)

Increases damage dealt. (Consume 10 Soul)

Finale (Before)

Finale (After)

Attacks all enemies by releasing spells of the Last Spellbook. Increases Combat Readiness by 20% according to the number of critical hits made.

Attacks all enemies by releasing spells of The Last Spellbook. Increases the caster's Combat Readiness by 25% for each critical hit made.

Cooldown: 5 Turns

Acquire 3 Souls

Cooldown: 3 Turns

Acquire 2 Souls

Finale (Awakened) (Before)

Finale (Awakened) (After)

Attacks all enemies by releasing spells of The Last Spellbook. Increases Attack of the caster for 2 turns and increases Combat Readiness by 20% according to the number of critical hits made.

Attacks all enemies by releasing spells of The Last Spellbook, and grants increased Attack to the caster for 2 turns. Increases the caster's Combat Readiness by 25% for each critical hit made.

Cooldown: 5 Turns

Acquire 3 Soul

Cooldown: 3 Turns

Acquire 2 Soul

 

Crimson Armin

Security State (Before)

Security State (After)

When an ally is attacked, grants 15% damage reduction.

When an ally is attacked, grants 20% damage reduction.

 

Church of Ilryos Axe

Disconnect (Before)

Disconnect (After)

Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy with an axe and inflicts up to 10% injuries. Damage dealt increases proportional to the caster's max Health.

Attack Chain (Before)

Attack Chain (After)

Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn.

Attacks all enemies with a shockwave and inflicts up to 15% injuries. Damage dealt increases proportional to the caster's max Health.

Cooldown: 3 Turns

Cooldown: 2 Turns

Attack Chain (Awakened) (Before)

Attack Chain (Awakened) (After)

Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies with a shockwave and inflicts up to 15% injuries, before recovering Health of the caster. Damage dealt and amount recovered increase proportional to the caster's max Health. 

Cooldown: 3 Turns

Cooldown: 2 Turns

Attack Chain (Soulburn) (Before)

Attack Chain (Soulburn) (After)

Skill cooldown is decreased by 2 turns.

 

Plagued Strike (Before)

Plagued Strike (After)

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy, dispelling all buffs. When the enemy is defeated, resets cooldown of this skill. Damage dealt increases proportional to the caster's max Health.

Plagued Strike (Soulburn) (Before)

Plagued Strike (Soulburn) (After)

 

Increases damage dealt. (Consume 10 Soul)

 

Chaos Sect Axe

Disconnect (Before)

Disconnect (After)

Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy with an axe and inflicts up to 10% injuries. Damage dealt increases proportional to the caster's max Health.

Attack Chain (Before)

Attack Chain (After)

Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn.

Attacks all enemies with a shockwave and inflicts up to 15% injuries. Damage dealt increases proportional to the caster's max Health.

Cooldown: 3 Turns

Cooldown: 2 Turns

Attack Chain (Awakened) (Before)

Attack Chain (Awakened) (After)

Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies with a shockwave and inflicts up to 15% injuries, before recovering Health of the caster. Damage dealt and amount recovered increase proportional to the caster's max Health. 

Cooldown: 3 Turns

Cooldown: 2 Turns

Attack Chain (Soulburn) (Before)

Attack Chain (Soulburn) (After)

Skill cooldown is decreased by 2 turns.

 

Vigorous Strike (Before)

Vigorous Strike (After)

Attacks the enemy with a powerful smash and has a 100% chance to inflict decreased Defense for 2 turns, before recovering Health by 20%. When the enemy is defeated, grants an extra turn. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy, dispelling all buffs before a 75% chance to increase skill cooldowns by 2 turns. When the enemy is defeated, resets cooldown of this skill.

Damage dealt increases proportional to the caster's max Health.

Vigorous Strike (Soulburn) (Before)

Vigorous Strike (Soulburn) (After)

 

Increases damage dealt. (Consume 10 Soul)

Thorn Rune (Before)

Thorn Rune (After)

When using Disconnect, if the target is a Light elemental, increases provoke effect chance by 7/15/25%.

When attacking, damage dealt increases proportional to the target's injuries by 5/20/40%.

Wedge Rune (Before)

Wedge Rune (After)

After being attacked by a Light elemental enemy, has a 20/50/100% chance to increase Effectiveness of the caster for 1 turn. Can only be activated once per turn.

At the end of a Light elemental enemy's turn, increases Combat Readiness of the caster by 5/15/30%.

Harvest Rune (Before)

Harvest Rune (After)

After being attacked by a Light elemental enemy, increases Combat Readiness of all allies by 2/5/10%.

After being attacked by a Light elemental enemy, increases Combat Readiness of all allies except for the caster by 2/5/10%.

Fruition Rune (Before)

Fruition Rune (After)

When using Vigorous Strike, if the target is a Light elemental, penetrates the target's Defense by 40%.

When using Vigorous Strike, if the target is a Light elemental, increases effect chance by 25% and ignores the target's Effect Resistance.

Disease Rune (Before)

Disease Rune (After)

When using Attack Chain, inflicts up to 10% injuries.

When using Attack Chain, if it is the caster's turn, increases the target's skill cooldowns by 1 turn. When the target is a Light elemental enemy, ignores Effect Resistance.

Courage Rune (Before)

Courage Rune (After)

When an ally is attacked by a Light elemental enemy, has a 3/8/15% chance to counterattack with Attack Chain.

When an ally is attacked by a Light elemental enemy, has a 5/15/30% chance to counterattack with Attack Chain.

 

Glenn

Precise Attack (Before)

Precise Attack (After)

Fires a missile at the enemy, and when the enemy is defeated, inflicts extinction. Hit Chance is increased by 15% when using this skill.

Fires a missile at the enemy, and when the enemy is defeated, inflicts extinction and grants torrent to the caster. Increases Hit Chance of this skill by 50%.

Focused Fire (Before)

Focused Fire (After)

Using an enhancement cube, grants the caster increased Attack (Greater) for 2 turns.

Using an enhancement cube, grants the caster increased Attack (Greater) and increased Hit Chance for 2 turns.

Focused Fire (Awakened) (Before)

Focused Fire (Awakened) (After)

Using an enhancement cube, grants the caster increased Attack (Greater) for 2 turns and an extra turn.

Using an enhancement cube, grants the caster increased Attack (Greater) and increased Hit Chance for 2 turns. Grants an extra turn.

 

Vigilante Leader Glenn

Precise Attack (Before)

Precise Attack (After)

Fires a missile at the enemy, and when the enemy is defeated, inflicts extinction. Hit Chance is increased by 15% when using this skill.

Fires a missile at the enemy, and when the enemy is defeated, inflicts extinction and grants torrent to the caster. Increases Hit Chance of this skill by 50%.

Limiter Release (Before)

Limiter Release (After)

By releasing the limiter, grants increased Attack (Greater) and increased Critical Hit Chance to the caster for 2 turns.

Releases the limiter, granting increased Attack (Greater), increased Critical Hit Chance, and increased Hit Chance to the caster for 2 turns.

Limiter Release (Awakened) (Before)

Limiter Release (Awakened) (After)

By releasing the limiter, grants increased Attack (Greater) and increased Critical Hit Chance to the caster for 2 turns. Grants an extra turn.

Releases the limiter, granting increased Attack (Greater), increased Critical Hit Chance, and increased Hit Chance to the caster for 2 turns. Grants an extra turn.

Unity Rune (Before)

Unity Rune (After)

Increases Hit Chance of Quick Fire by 15%.

Increases damage dealt by Quick Fire by 2/5/10%.

Wealth Rune (Before)

Wealth Rune (After)

Increases Hit Chance of all allies by 5%.

Increases Attack of all allies by 1/2.5/5%.

Restraint Rune (Before)

Restraint Rune (After)

When attacking, if the target is an Ice elemental and not an Elite or Boss monster, increases damage dealt by 25%.

When attacking, if the caster's Health is 50% or more, increases damage dealt by 5/10/20%.

Harvest Rune (Before)

Harvest Rune (After)

When an enemy is defeated by Precise Attack, has a 100% chance to extend buff durations of the caster by 1 turn.

When an enemy is defeated by Precise Attack, has a 20/50/100% chance to decrease skill cooldowns of the caster by 1 turn.

 

Sphere of Sadism

Effect(s) (Before)

Effect(s) (After)

At the start of battle, grants a barrier (proportional to max Health) to the caster for 2 turns. When attacking with a Single Attack, if the caster is granted a barrier, increases damage dealt by 10-20%.

At the start of battle, grants a barrier (proportional to max Health) to the caster for 2 turns. When attacking with a Single Attack, increases damage dealt by 8-16%.

 

Spear of a New Dawn

Effect(s) (Before)

Effect(s) (After)

After using a basic attack, has a 50-100% chance to inflict additional damage proportional to the caster's Attack on the target.

After using a basic attack, has a 50-100% chance to inflict additional damage proportional to the caster's Attack on the target.

 

Additional Damage Amount Increased

 

 

 8. Two New Exclusive Equipment



New Exclusive Equipment for 5 Monarch of the Sword Iseria and Desert Jewel Basar.

Players can craft Exclusive Equipment using Fate's Gaze obtained from the Hall of Trials.

Exclusive Equipment stats will be applied randomly upon crafting. 

 

■ Schedule

9/17 (Thu) after the maintenance

 

■ Exclusive Equipment Info  

[5 Monarch of the Sword Iseria]

Icon

Stat

Description

Required Currency

 

Trace of Dawn

Attack

7% - 14%

Elbris's Successor

Increases the amount of Hit Chance and Penetration Resistance increased by Elbris's Successor by 30%.

Fate's Gaze 

x 40

 

[5 Desert Jewel Basar]

Icon

Stat

Description

Required Currency



Solar Blessing

Effect Resistance

8% - 16%

Bastet Roar

When using Bastet Roar, grants indomitable to all allies for 2 turns.

Fate's Gaze

x 40

 

Moonlight Exclusive Equipment Special Pack

The Moonlight Exclusive Equipment Special Pack is now available! Purchase it to obtain Fate's Gaze, a crafting material used to craft 5 Moonlight Hero Exclusive Equipment. 

1. Sales Period: 9/17 (Thu) after the maintenance – 10/1 (Thu) 02:59 UTC

2. Pack Details:

Pack Name

Items

Quantity

Purchase Limit

Purchase Method

Moonlight Exclusive Equipment Special Pack

Skystone

100

Twice per account

Paid Purchase

Fate's Gaze

40

 

 

9. SpecialMystic Summon



■ Special Mystic Summon Event Details

- 9/17 (Thu) after the maintenance - 10/8 (Thu) 02:59 UTC

- Summonable Moonlight Heroes that can be selected include up to 5 Monarch of the Sword Iseria.

- The Mystic Summon lineup will be updated as 4 Crimson Armin

- The Heroes listed in the table below, as well as Collaboration Moonlight Heroes, cannot be obtained through the Special Mystic Summon event.

5 Moonlight Heroes Excluded from Special Mystic Summon

Notos / Salome / Rhianna and Luciella / Tidal Rift Elvira / Lisette

- In celebration of Special Mystic Summon, it offers a 40% discount for up to 200 summons.


* New Moonlight Heroes will not be released during this period. However, the existing guaranteed summon count for the ongoing Mystic Summon will be carried over.

 

 

10. Seasonal Battle Content Update

Meet the battle content that runs for 3 weeks every season!

You can earn Shadow Tokens by completing missions for each battle content and purchase desired items at the Shadow Company.

Content

Schedule

Hall of Trials

9/17 (Thu) after the maintenance

- 10/8 (Thu) 02:59 UTC

Automaton Tower

Advent

 * More details for each battle content will be provided in a separate notice. [Link to Seasonal Battle Content Guide]

 

 

11. Other Improvements and Adjustments



■ Collaboration

-  To celebrate the collaboration with Chaos Zero Nightmare, the Merurin's Check-in Reward design will be updated for the period below.

- The hero displayed on the right side of the Check-in Reward Board will change each week.



1. Schedule: 9/17 (Thu) after the maintenance - 10/29 (Thu) 02:59 UTC

2. Details

Week

Hero

Server

Schedule

Week 1-2

Haru

Korea/Asia/Japan

9/17 (Thu) after the maintenance

Europe

Global

Week 3-4

Renoa

Korea/Asia/Japan

9/30 (Thu) 18:00 UTC

Europe

10/1 (Thu) 03:00 UTC

Global

10/1 (Thu) 10:00 UTC

Week 5-6

Mei Lin

Korea/Asia/Japan

10/14 (Thu) 18:00 UTC

Europe

10/15 (Thu) 03:00 UTC

Global

10/15 (Thu) 10:00 UTC

  

■ Shop

[Package]

- When selecting Equipment in the Popular Equipment Pack, a shortcut button has been added to check the detailed acquisition probability for each randomly assigned Equipment Effect.

 

■ Inventory

- Equipment Inventory has been expanded by 100 slots.

 

■ Call of Chaos 

- An issue where 5 Hero Conqueror Lilias's Sentinel does not perform a dual attack when using a basic skill on the turn she acquires Epic Fate [Execution Stand] will be fixed.

- An issue where 5 Hero Martial Artist Ken is not defeated by damage from enemy Heroes' Fate [Did We Get Them?] when acquiring Epic Fate [Iron Block] will be fixed.

- An issue where the ally Immunity effect of 3 Hero Unbound Knight Arowell's Epic Fate [If the Escort Continues] does not trigger under certain circumstances will be fixed.

- An issue where the "Seal" debuff is not applied when 5 Hero Zio acquires [Darkness-possessed Zio] will be fixed.

- [Archdemon's Might] from 5 Hero Archdemon's Shadow's Epic Fate [Dark and Black] will be triggered after dispelling all debuffs.

- An issue where 5 Hero Landy's Skill 3 cooldown is not reset when her Fighting Spirit reaches maximum through Hero Fate [Overflowing Resources] will be fixed.

- An issue where 5 Hero Remnant Violet consumes all Focus when using [Massacre] via Epic Fate [No Room for You] will be fixed.

- An issue where 5 Hero Straze's Skill 3 cooldown becomes 0 turns upon acquiring Hero Fate [Acceleration] and Epic Fate [Singularity] will be fixed.

- An issue where previously acquired Fates do not function on the turn 5 Heroes Straze and Zio, and 3 Hero Ras transform via Epic Fate will be fixed.

- An issue where Fate effects do not trigger sequentially in the order in which 5 Hero Zio acquires a Fate will be fixed.

- An issue where the sound effect played upon selecting a Fate card continuously plays on the Fate selection page will be fixed.

- An issue where the defeat effect for Sentinels appears small will be fixed.

- An issue where certain Fate effects intended for allies are also applied to Sentinels will be fixed. 

 

■ Other

- Recommended Content tags for October will be added to certain Heroes.

- An issue where the exchange slider is not displayed when purchasing Shadow Company items with Gold will be fixed.

- An issue where an error message is displayed when tapping the heart on Swift Flagbearer Sigret's Theme will be fixed.

- An issue where the summon history recorded in chat differs from the actual quantity of Artifacts granted will be fixed.

- An issue where actions of certain Heroes proceed without being displayed during the first turn in Guild War will be fixed.

- An issue where prices in the pack pop-up displayed upon acquiring certain Heroes appear as N/A will be fixed.

 

[September 17 (Thu) Update Content Mail]

Players can receive 2 Leif by moving to the link in the September (Thu) Update Content Mail.

- Collection Period: 9/16 (Wed) – 9/19 (Sat) 10:30 UTC

 

Thank you.





View on Official Site

9/17 (Thu) Update Content - Epic Seven News | E7Baron