
Hello, Heirs. This is GM Dominiel.
* We would like to provide details regarding the July 3rd Week Update.
The update details provided in this notice are subject to change depending on circumstances, and the actual update content can be checked in-game after the maintenance on 7/16 (Thu).
1. New 5★ Hero, Tidal Rift Elvira

Tidal Rift Elvira, Harsetti's subordinate engulfed by a twisted spirit, has arrived!
Meet the new 5★ Hero, Tidal Rift Elvira, in Covenant, Moonlight, and Mystic Summon.
■ Tidal Rift Elvira Mystic Summon Schedule
7/16 (Thu) after the maintenance - 8/6 (Thu) 02:59 (UTC)
■ Tidal Rift Elvira
[Hero Introduction]

■ Try “Tidal Rift Elvira” & Preview Video
1. Schedule: 7/16 (Thu) after the maintenance - 8/6 (Thu) 02:59 (UTC)
2. Details: Preview Video & Try Tidal Rift Elvira Event will be added.
3. Rewards: 1 Leif per event

2. Special Side Story, "Show Me What Lies Within" Week 4

Birgitta heads to Aelo Coast, finding assistant Aube. With Fumyr's cooperation, she successfully rescues Aube, but before long, traces of an unfamiliar presence begin to reveal within her…
The real story hidden beneath the brilliant summer!
The Week 4 story of the Special Side Story, 「Show Me What Lies Within」, will begin!
■ Schedule
7/16 (Thu) after the maintenance - 8/6 (Thu) 02:59 UTC
■ Special Side Story, "Show Me What Lies Within” Basic Information
- Unlock Condition: Clear Episode 1, Stage 6-8. For Hope
[ Weekly Opening Schedule ]
Week | Opening Schedule |
Week 1 | 6/25 (Thu) after the maintenance – 8/6 (Thu) 02:59 UTC |
Week 2 | 7/2 (Thu) 03:00 – 8/6 (Thu) 02:59 UTC |
Week 3 | 7/9 (Thu) 03:00 – 8/6 (Thu) 02:59 UTC |
Week 4 | 7/16 (Thu) after the maintenance – 8/6 (Thu) 02:59 UTC |
Week 5 | 7/23 (Thu) 03:00 – 8/6 (Thu) 02:59 UTC |
Week 6 | 7/30 (Thu) 03:00 – 8/6 (Thu) 02:59 UTC |
■ Mini Game, "Secret Summer," Basic Information
- Secret Summer is a mini-game where you must avoid enemy attacks and acquire ground within the given time and life limit.
- The mini-game will no longer be available once the event period ends.
■ Entry Conditions
- Clear in “Endless Hunger” in Chapter 1.
* You can play the mini-game by clicking the [Secret Summer] button on the main screen of the Side Story.
■ Secret Summer Stage
- Secret Summer features a total of 15 stages, with 3 stages unlocking each week from Week 1 to Week 5.
3. Hero & Artifact Balance Adjustments

The balance of some Heroes will be adjusted to allow players to enjoy a wider variety of strategies.
* The probability and number of turns are based on fully enhanced skills.
* Skill Cooldowns will not be changed unless stated.
* World Arena battle logs from before 7/16 (Thu) 03:00 will not be available for replay.
[Balance Adjustment Targets]
Hero
Grade | Name |
Moonlight 5★ | Faithless Lidica |
Moonlight 5★ | Little Queen Charlotte |
Moonlight 5★ | Dark Corvus |
Covenant 5★ | Jenua |
Covenant 5★ | Aki |
Covenant 5★ | Blooming Lidica |
Covenant 5★ | Schniel |
Moonlight 4★ | Inferno Khawazu |
Artifact
Grade | Name |
5★ | Seductive Flower |
5★ | Elegiac Candle |
Faithless Lidica
Thorn (Before) | Thorn (After) |
Attacks the enemy with a sword, with a 75% chance to decrease Hit Chance for 1 turn. | Attacks the enemy with a sword, with a 75% chance to inflict decreased Defense for 1 turn. |
Larkspur (Before) | Larkspur (After) |
Attacks all enemies by binding them with a sword, with a 100% chance to dispel one buff, before increasing Combat Readiness of the caster by 25% for each target. This skill cannot trigger a counterattack. | Attacks all enemies with a sword, with a 100% chance to dispel two buffs and inflict laceration for 2 turns. This skill cannot trigger a counterattack. |
Larkspur (Awakened) (Before) | Larkspur (Awakened) (After) |
Attacks all enemies by binding them with a sword, with a 100% chance to dispel one buff, and a critical hit will dispel one additional buff. Increases Combat Readiness of the caster by 25% for each target. This skill cannot trigger a counterattack. | Attacks all enemies with a sword, with a 100% chance to dispel two buffs and inflict laceration for 2 turns. Grants an extra turn to the caster. This skill cannot trigger a counterattack. |
Hysteria (Before) | Hysteria (After) |
Attacks the enemy indiscriminately, fully increasing skill cooldowns, and increases Combat Readiness of all allies by 25%. A critical hit grants skill nullifier once to all allies. | Attacks the enemy indiscriminately, fully increasing skill cooldowns. Grants skill nullifier once to all allies, and increases Combat Readiness by 25%. Grants stealth to the caster for 3 turns. |
Cooldown: 5 Turns Soulburn (20): Ignores Effect Resistance. | Cooldown: 4 Turns Soulburn (10): Ignores Effect Resistance. |
Little Queen Charlotte
Judgment (Before) | Judgment (After) |
Attacks with a giant sword before granting the caster immunity for 1 turn. | Attacks with a giant sword before granting immunity to the caster for 1 turn. A successful attack always results in a critical hit. |
The Will of La Mare (Before) | The Will of La Mare (After) |
Attacks the enemy by slamming down with a sword, and when the enemy is defeated, inflicts extinction. Deals additional damage proportional to the caster's Attack to all enemies except for the target regardless of whether the attack hits. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt. | Attacks the enemy by slamming down with a sword, and when the enemy is defeated, inflicts extinction. A successful attack always results in a critical hit, and deals additional damage proportional to the caster's Attack to all enemies except for the target. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt. |
The Will of La Mare (Awakened) (Before) | The Will of La Mare (Awakened) (After) |
Attacks the enemy by slamming down with a sword, absorbing some of the damage dealt as Health, and when the enemy is defeated, inflicts extinction. Deals additional damage proportional to the caster's Attack to all enemies except for the target regardless of whether the attack hits. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt. | Attacks the enemy by slamming down with a sword, absorbing some of the damage dealt as Health, and when the enemy is defeated, inflicts extinction. A successful attack always results in a critical hit, and deals additional damage proportional to the caster's Attack to all enemies except for the target. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt. |
Soulburn (10): Skill cooldown is decreased by 2 turns.
| Base Damage Dealt Increased Damage Dealt to Dark Elemental Targets Decreased Soulburn (10): Increases Hit Chance by 100% when using this skill. |
Imprint Concentration (Before) | Imprint Concentration (After) |
Critical Hit Chance 6–18% | Attack 7–21% |
Dark Corvus
Ruin's Advent (Before) | Ruin's Advent (After) |
Immune to stun. At the moment the caster is attacked, the caster has a 100% chance of their skill cooldown being decreased by 1 turn, or 2 turns in the case of a critical hit. | Immune to debuffs which prevent movement. After being attacked, has a 100% chance to decrease skill cooldowns by 1 turn. After suffering a critical hit, has a 100% chance to decrease skill cooldowns by an additional 1 turn. |
Devil's Descent (Before) | Devil's Descent (After) |
Attacks the enemy with a lethal hit. When the target is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit or a heavy blow. Begins the first battle with full skill cooldown count. | Attacks the enemy with a lethal hit, and when the enemy is defeated, inflicts extinction. When the target is a Hero, ignores damage sharing. Penetrates Defense, and cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. Begins the first battle with full skill cooldown count. |
Devil's Descent (Awakened) (Before) | Devil's Descent (Awakened) (After) |
Attacks the enemy with a lethal hit, and absorbs some of the damage as Health. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit or a heavy blow. Begins the first battle with full skill cooldown count. | After attacking the enemy with a lethal hit, absorbs some of the damage dealt as Health, and when the enemy is defeated, inflicts extinction. When the target is a Hero, ignores damage sharing. Penetrates Defense, and cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. Begins the first battle with full skill cooldown count. |
| When Soulburn is not used, increases damage dealt. |
Jenua
Taste Test (Before) | Taste Test (After) |
Attacks the enemy by dashing towards them, and increases Attack of the caster for 1 turn. When the caster is already enraged, activates Bite as an extra attack. Bite can only be activated once per turn, during the caster's turn. | After granting increased Attack to the caster for 1 turn, attacks the enemy. When the caster is already granted rage, activates Bite as an extra attack. Bite can only be activated once per turn, during the caster's turn. |
Bite (Before) | Bite (After) |
Attacks the enemy with a sword. Penetrates the target's Defense. A critical hit will inflict additional damage proportional to the caster's Attack on all enemies except for the target. | Attacks the enemy with a sword, and deals additional damage proportional to the caster's Attack to all enemies except for the target. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense. |
Bite (Awakened) (Before) | Bite (Awakened) (After) |
Attacks the enemy with a sword, and recovers Health (proportional to Attack) of the caster. Penetrates the target's Defense. A critical hit will inflict additional damage proportional to the caster's Attack on all enemies except for the target. | Attacks the enemy with a sword, absorbing some of the damage dealt as Health, and deals additional damage proportional to the caster's Attack to all enemies except for the target. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense. |
Aki
Baptism of Fire (Before) | Baptism of Fire (After) |
Attacks the enemy with a blaze, with a 100% chance to inflict burn for 1 turn. At the end of the turn, detonates burn effects inflicted on the target. | Attacks the enemy with a blaze, with a 100% chance to inflict burn for 1 turn. At the end of the turn, detonates burn effects inflicted on the target. |
| Detonation Damage Dealt Increased Base Damage Dealt Decreased |
Karmic Flame (Before) | Karmic Flame (After) |
Attacks the enemy, dispelling all buffs before a 100% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target. | Attacks the enemy, dispelling all buffs before a 100% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target. |
Karmic Flame (Awakened) (Before) | Karmic Flame (Awakened) (After) |
Attacks the enemy, dispelling all buffs before inflicting decreased Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target. | Attacks the enemy, dispelling all buffs before inflicting decreased Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target. |
Cooldown: 4 Turns Acquire 3 Soul | Cooldown: 3 Turns Acquire 2 Soul Detonation Damage Dealt Increased Base Damage Dealt Decreased |
Blooming Lidica
Seductive Scent (Before) | Seductive Scent (After) |
Increases Speed proportional to the number of debuffs inflicted on all enemies, up to 70%. After an ally except for the caster attacks, when the target has a debuff, activates Thorned Vine. Thorned Vine: Attacks all enemies, decreasing buff durations by 1 turn and inflicting cannot buff for 2 turns. Damage dealt increases proportional to the caster's max Health. | Increases Speed proportional to the number of debuffs inflicted on all enemies, up to 70%. After an ally except for the caster attacks, when the target has a debuff, activates Thorned Vine. Thorned Vine: Attacks all enemies, decreasing buff durations by 1 turn and inflicting cannot buff for 2 turns. Damage dealt increases proportional to the caster's max Health. |
Thorned Vine Cooldown: 3 Turns | Thorned Vine Cooldown: 2 Turns |
Fruit of Ecstasy (Before) | Fruit of Ecstasy (After) |
Attacks the enemy with a flower, and grants skill nullifier once to the caster. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetration rate increases proportionally, up to 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit or a heavy blow. | Attacks the enemy with a flower, and grants skill nullifier once to the caster. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetration rate increases proportionally, up to 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit or a heavy blow. |
Fruit of Ecstasy (Awakened) (Before) | Fruit of Ecstasy (Awakened) (After) |
Attacks the enemy with a flower, and grants skill nullifier once to all allies. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetration rate increases proportionally, up to 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit or a heavy blow. | Attacks the enemy with a flower, and grants skill nullifier once to all allies. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetration rate increases proportionally, up to 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit or a heavy blow. |
| Damage Dealt Increased |
Schniel
Is This How You Do It (Before) | Is This How You Do It (After) |
Attacks the enemy, and dispels one debuff from an ally. | Attacks the enemy, and increases Combat Readiness of the caster and the ally with the highest Attack except for the caster by 15%. |
Soulburn (10): Dispels a debuff from all allies. |
|
Is This How You Do It (Skill Enhancement) (Before) | Is This How You Do It (Skill Enhancement) (After) |
+5% damage dealt +5% damage dealt +5% damage dealt +5% damage dealt +5% damage dealt +5% damage dealt +10% damage dealt | +5% damage dealt +2% Combat Readiness +5% damage dealt +5% damage dealt +5% damage dealt +3% Combat Readiness +10% damage dealt |
I Know a Thing About Poison (Before) | I Know a Thing About Poison (After) |
Increases max Health by 10%. After an enemy uses a skill, when an ally is inflicted with poison or venom, dispels all debuffs from the caster and activates Cleanse. Cleanse: Dispels all debuffs from all allies and grants immunity for 1 turn, before resetting skill cooldowns of the caster. | At the start of the turn, dispels one debuff each from two allies. After an enemy uses a skill, when an ally is inflicted with poison or venom, dispels all debuffs from the caster and activates Cleanse. Cleanse: Dispels all debuffs from all allies and grants immunity and indomitable for 1 turn, before resetting skill cooldowns of the caster. |
You May Walk Yourself Out (Before) | You May Walk Yourself Out (After) |
Attacks all enemies, and deals 4,000 additional damage. Increases Combat Readiness of the caster by 50%. Increases additional damage by 4,000 every time this skill is used, up to 12,000. | Attacks all enemies, before granting a barrier (proportional to the caster's max Health) to all allies for 2 turns. Deals 5,000 additional damage regardless of whether the attack hits. When the caster is granted indomitable, greatly increases additional damage. |
You May Walk Yourself Out (Awakened) (Before) | You May Walk Yourself Out (Awakened) (After) |
Attacks all enemies, and deals 4,000 additional damage. Grants increased Defense to all allies for 2 turns before increasing Combat Readiness of the caster by 50%. Increases additional damage by 4,000 every time this skill is used, up to 12,000. | Attacks all enemies, before granting increased Defense and a barrier (proportional to the caster's max Health) to all allies for 2 turns. Deals 5,000 additional damage regardless of whether the attack hits. When the caster is granted indomitable, greatly increases additional damage. |
Cooldown: 4 Turns Acquire 3 Soul | Cooldown: 3 Turns Acquire 2 Soul Soulburn (10): Increases barrier strength. |
You May Walk Yourself Out (Skill Enhancement) (Before) | You May Walk Yourself Out (Skill Enhancement) (After) |
+5% damage dealt +5% damage dealt +5% Combat Readiness -1 turn cooldown +10% Combat Readiness +10% damage dealt +10% damage dealt | +5% damage dealt +5% barrier strength +10% barrier strength -1 turn cooldown +10% barrier strength +15% barrier strength +15% damage dealt |
Inferno Khawazu
Jealous Strike (Before) | Jealous Strike (After) |
Attacks the enemy with flames, with a 100% chance to inflict burn for 1 turn. When the caster is granted vigor, ignores Effect Resistance. | Attacks the enemy with flames, with a 100% chance to inflict burn for 1 turn. When the caster is granted vigor, ignores Effect Resistance. |
Soulburn (20): Grants an extra turn. |
|
Malicus's Power (Before) | Malicus's Power (After) |
After suffering an attack that targets all allies, dispels all debuffs from the caster and activates Blazing Fury. Blazing Fury: With an outraged cry, grants vigor to the caster for 2 turns, before recovering Health proportional to Attack and increasing Combat Readiness by 25%. | When attacked, damage suffered in one attack does not exceed 51% of max Health. Blazing Fury: With an outraged cry, grants vigor to the caster for 2 turns, before recovering Health proportional to Attack and increasing Combat Readiness by 30%. |
Flames of Destruction (Before) | Flames of Destruction (After) |
Attacks the enemy with an inferno, with a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance. | Attacks the enemy with an inferno, with a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance. |
Flames of Destruction (Awakened) (Before) | Flames of Destruction (Awakened) (After) |
Attacks the enemy with an inferno, dispelling all buffs before a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance. | Attacks the enemy with an inferno, dispelling all buffs before a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance. |
| Soulburn (10): Skill cooldown is decreased by 2 turns. |
Exclusive Equipment – Effect 1 (Before) | Exclusive Equipment – Effect 1 (After) |
With Blazing Fury's effect, increases Combat Readiness of the caster by an additional 5%. | When activating Blazing Fury, acquires 10 Soul. |
Seductive Flower
Effect(s) (Before) | Effect(s) (After) |
Increases Effectiveness by 15-30%. After an extra attack, decreases Combat Readiness of the target by 10-20%. Can only be activated once every 3 turns. | Increases Effectiveness by 15-30%. After an extra attack, decreases Combat Readiness of the target by 12-24%. Can only be activated once every 2 turns. |
Elegiac Candle
Effect(s) (Before) | Effect(s) (After) |
After attacking, has a 25-50% chance to decrease Defense of the target for 1 turn. This effect is not activated by a counterattack, Dual Attack, or extra attack. | After attacking, has a 30-60% chance to inflict decreased Defense on the target for 1 turn. This effect is not activated by a counterattack, Dual Attack, or extra attack. |
4. Ancient Inheritance Season 17

Ancient Inheritance Season 17 begins now!
An entrance to the hidden dimension has been discovered, where the history of Orbis and mysterious events await you.
Embark on an exploration with fellow Guild members as you delve into the hidden dimension in "Ancient Dragon's Tomb!"
■ Schedule
Server | Schedule |
Korea/Asia/Japan | 7/19 (Sun) 18:00 – 8/2 (Sun) 17:59 UTC |
Europe | 7/20 (Mon) 03:00 – 8/3 (Mon) 02:59 UTC |
Global | 7/20 (Mon) 10:00 – 8/3 (Mon) 09:59 UTC |
■ Location
Guild > Ancient Inheritance
■ Participation Conditions
① Guild Condition: 16 or more members
② Member Condition: Account Rank 40 or above
* Guild members who satisfy the participation condition during the Ancient Inheritance season will be able to participate immediately.
* Guilds participating in Ancient Inheritance will still be able to continue the battle even if their number of members falls below the required threshold, whether from members leaving or being removed during the event period.
* Guild members who left a Guild and joined another during the Ancient Inheritance season will have their progress and Exchange currencies reset.
* Defeating multiple Boss monsters in different Guilds will not award the players multiple Equipment rewards.
* Players who have defeated the Boss and moved to the next zone through the portal will not be able to return to the previous zone.
■ Ancient Dragon's Tomb Basic Information
- Ancient Dragon's Tomb is divided into three zones.
- The Exploration Level and Battle Level are separated and each level increases according to its respective progress.
- Both Exploration Level and Battle Level have a maximum of 10 levels each.
[Exploration Level]
- Players will be able to obtain EXP when their character moves from tile to tile or interacts with objects in Ancient Dragon's Tomb.
- As your Exploration Level increases, you can acquire various effects including deploying more Heroes to expeditions.
- The Ancient Dragon's Key, required to open treasure chests, can be obtained as a reward for reaching certain Exploration Levels.
[Battle Level]
- Upon battling with monsters, you can acquire EXP for the element that is advantageous against the monster's element.
ㄴ Example: Winning a battle against an Earth element monster yields Fire element EXP.
- When Element Level increases, the stats of Heroes belonging to that element increase.
■ How to Proceed - Ancient Dragon's Tomb
- In the Ancient Dragon's Tomb, players need to undertake quests with their Guild members to proceed to the next zone.
- Upon completing the conditions of a quest, the following quest will begin.
- You can challenge the Boss appearing in Ancient Dragon's Tomb twice a day.
- Fulfilling the quest conditions summons a Boss. When the summoned Boss's Health drops to a certain level, they temporarily retreat, and Wardens appear to protect the Boss. After defeating all the Wardens that appear on the map, the Boss will reappear. Defeating the reappeared Boss allows you to proceed to the next zone.
■ Rewards
[Instant Rewards]
- Rewards for normal objects players discover or for defeating normal monsters in Ancient Inheritance will be given to the players immediately.
- Elite/Warden/Boss Monster battles are cooperative content where you have to join forces with other Guild members. Participation rewards will be given right after each battle.
- The Ancient Dragon's Key is required to open treasure chests and obtain rewards.
- The Ancient Dragon's Key can be obtained as a reward for reaching certain Exploration Levels, and there is a chance to acquire them as additional drops when battling normal monsters.
[Guild History Reward]
- Tap the "Notification" icon to see the Guild History in Ancient Inheritance.
- Event Tab: Information such as Elite Monster and Warden Defeat Notices, Boss Encounter/Defeat Notices, and Guild Treasure Chest Rewards will be listed in chronological order.
- Rewards from winning Cooperative Monster Battles and Guild Treasure Chests will be displayed here. Tap Receive Reward to receive the rewards.
* Guild History Rewards are given to all Guild members via Notice regardless of their participation (Excluding Elite/Warden Monsters)
* Guild members who have not entered Ancient Inheritance cannot receive the rewards.
■ Exchange
- Ancient Dream Shards collected in Ancient Inheritance can be exchanged for valuable items in the Exchange.
- Exchange will close a week after the current Ancient Inheritance season ends.
Item | Cost | Purchase Limit |
Herald of Despair (Weapon) (Critical) | 1,500 | 1 time |
Proof of Whispers (Necklace) (Critical) | 1,500 | 1 time |
Cruel Patience (Armor) (Speed) | 1,500 | 1 time |
Restoration Mana Stone | 1,000 | 1 time |
Greater Modification Gem Selection Chest | 500 | 3 times |
5 Covenant Bookmarks | 200 | 3 times |
Epic Artifact Charm | 600 | 1 time |
Lesser Artifact Charm | 100 | 10 times |
Gold | 50 | - |
■ Main Reward
Item | Location |
Pursuer of Screams (Boots) (Speed) | Eliminate Destroyer Prongo (Zone 1) |
Derisive Touch (Ring) (Speed) | Eliminate Conqueror Prongo (Zone 2) |
Ruler's Gaze (Helmet) (Speed) | Eliminate Prongo, the Last Dragon (Zone 3) |
5. Two New Exclusive Equipment

New Exclusive Equipment for 5★ Hero Little Queen Charlotte and Faithless Lidica will be added.
Players can craft Exclusive Equipment using Fate's Gaze obtained from the Hall of Trial.
Exclusive Equipment stats will be applied randomly upon crafting.
■Schedule
7/16 (Thu) after the maintenance
■ Exclusive Equipment Info
[ 5★ Little Queen Charlotte ]
Icon | Stats | Description | Required Currency |
| Attack 7% - 14% | A Queen's Responsibility With A Queen's Dignity's effect, increases damage reduction by 10%. | Fate's Gaze x 40 |
[ 5★ Faithless Lidica ]
Icon | Stats | Description | Required Currency |
| Speed 6 - 10 | Escapee's Whip Sword When using Thorn, triggers a Dual Attack from a random ally. | Fate's Gaze x 40 |
■ Moonlight Exclusive Equipment Special Pack
The Moonlight Exclusive Equipment Special Pack is now available! Purchase it to obtain Fate's Gaze, a crafting material used to craft 5★ Moonlight Hero Exclusive Equipment.
1. Sales Period: 7/16 (Thu) after the maintenance – 7/30 (Thu) 02:59 UTC
2. Pack Details:
Pack Name | Items | Quantity | Purchase Limit | Purchase Method |
Moonlight Exclusive Equipment Special Pack | Skystone | 100 | Twice per account | Paid Purchase |
Fate's Gaze | 40 |
6. Epic★Pass 「Astrium Pass」

The Epic★Pass, “Astrium Pass” begins!
Earn “Astrium,” the entry material for the Astral Forge, and craft the equipment of your choice. Don’t miss out!

■ Schedule
7/16 (Thu) after the maintenance – 8/20 (Thu) 02:59 (UTC)
■ Location
- Tap the Epic Pass icon on the left side of the Lobby to enter.
- Tap the desired Epic Pass from the left list in the Epic Pass popup window.
■ How to Use
- When you earn Season EXP by completing missions, your Season Rank will increase.
- Increase your Season Rank to receive various rewards.
① Free Rewards: Basic rewards that can be acquired according to a player's Season Rank.
② Premium Rewards: Rewards that can be acquired when the Pass is upgraded to a Premium Epic Pass.
③ Special Rewards: Rewards that can be acquired immediately when the Pass is upgraded to a Special Epic Pass, regardless of Season Rank.
[Season Rank & How to Obtain Season EXP]
- Complete the given missions to obtain Season EXP for the Epic Pass.
- Players can use 100 Skystone to increase their Season Rank by 1.
■ Epic Pass Upgrade
- Players can upgrade their Epic Pass to the Premium Epic Pass or the Special Epic Pass by using Skystone.
* Even after purchasing the Premium Epic Pass, players can still upgrade to a Special Epic Pass. (Skystone x1,600)
* Players can purchase the Epic Pass upgrade during the reward collection period.
However, Epic Pass EXP cannot be earned.

■ Rewards
Rank | Free Rewards | Premium Rewards | Premium Rewards | |||
Item | Quantity | Item | Quantity | Item | Quantity | |
1 | Lesser Accessory Charm | 1 | Astrium | 100 | ||
2 | Lesser Equipment Charm | 1 | Reforging Material Selection Chest | 1 | ||
3 | Lv. 85 Tailored Equipment Selection Chest | 1 | ||||
4 | Gold | 50,000 | Lesser Accessory Charm | 1 | ||
5 | Lesser Equipment Charm | 1 | ||||
6 | Lesser Equipment Charm | 1 | Lesser Accessory Charm | 1 | ||
7 | Lesser Equipment Charm | 1 | ||||
8 | Lesser Accessory Charm | 1 | Lesser Accessory Charm | 1 | ||
9 | Lesser Equipment Charm | 1 | ||||
10 | Gold | 50,000 | Lesser Accessory Charm | 1 | ||
11 | Lesser Equipment Charm | 1 | ||||
12 | Lesser Equipment Charm | 1 | Lesser Accessory Charm | 1 | ||
13 | Lesser Equipment Charm | 1 | ||||
14 | Lesser Accessory Charm | 1 | Reforging Material Selection Chest | 1 | ||
15 | Lv. 85 Tailored Equipment Selection Chest | 1 | ||||
16 | Gold | 50,000 | Greater Accessory Charm | 1 | ||
17 | Greater Equipment Charm | 1 | ||||
18 | Lesser Equipment Charm | 1 | Greater Accessory Charm | 1 | ||
19 | Greater Equipment Charm | 1 | ||||
20 | Lesser Accessory Charm | 1 | Greater Accessory Charm | 1 | ||
21 | Greater Equipment Charm | 1 | ||||
22 | Gold | 50,000 | Greater Accessory Charm | 1 | ||
23 | Greater Equipment Charm | 1 | ||||
24 | Lesser Equipment Charm | 1 | Reforging Material Selection Chest | 1 | ||
25 | Greater Equipment Charm | 2 | ||||
26 | Lesser Accessory Charm | 1 | Greater Accessory Charm | 2 | ||
27 | Greater Equipment Charm | 2 | ||||
28 | Gold | 50,000 | Greater Accessory Charm | 2 | ||
29 | Greater Equipment Charm | 2 | ||||
30 | Greater Equipment Charm | 1 | Greater Accessory Charm | 2 | ||
31 | Lv. 85 Tailored Accessory Selection Chest | 1 | ||||
Special Reward | Mana Stone Selection Chests x2 Lv. 85 Tailored Equipment Selection Chest x4 Lv. 85 Tailored Accessory Selection Chest x2 | |||||
7. World Arena Tournament Update
The World Arena Tournament consists of Group Matches and Tournament Stages!
A fierce competition among 16 players—challenge your way to becoming the ultimate champion!
■ Location
Arena > World Arena Tournament
■ Playing World Arena Tournament
- World Arena Tournament can be participated in every Saturday and Sunday at specified server times.
Round | Schedule |
Round 1 | 20:00 - 20:20 (UTC) |
Round 2 | 04:00 - 04:20 (UTC) |
Round 3 | 12:00 - 12:20 (UTC) |
- The World Arena Tournament is held as a Tournament Round of 16, with matches split into a total of 4 groups. Upon completion of matching after registration, you will be moved to the waiting room.
- Matches will last for a maximum of 15 minutes, and the outcome will be decided in a Single Round.
- If a winner is not decided before the match time expires, the winner is determined according to remaining Health ratio, number of surviving Heroes, and total damage dealt.
- Eliminated players can spectate ongoing matches, and participating players can spectate after their current round match has ended.
8. Seasonal Battle Content Update
Meet the battle content that runs for 3 weeks every season!
You can earn Shadow Tokens by completing missions for each battle content and purchase desired items at the Shadow Company.
Content | Details | Schedule |
Strategic Archive | - | 7/16 (Thu) after the maintenance - 8/6 (Thu) 02:59 (UTC) |
Hall of Trials | Abyssal Yufine | |
Expedition | - |
* More details for each battle content will be provided in a separate notice. [Link to Seasonal Battle Content Guide]
9. Mystic Summon Lineup Rotation
■ The Mystic Summon lineup will be updated as follows
1. Schedule: 7/16 (Thu) after the maintenance – 8/6 (Thu) 02:59 (UTC)
5★ | 4★ |
Tidal Rift Elvira | Wanderer Silk |
[Mystic Summon Discount Event]
During a new Moonlight Hero Pick Up, the cost of the first 30 summons will be discounted by 30%.
10. Powder of Knowledge Shop Item List Rotation
■ Sale Period
7/16 (Thu) after maintenance – 8/27 (Thu) 02:59 UTC
Item | Cost (Powder of Knowledge) | Purchase Limit |
Bottle of Knowledge | 240 | 1 |
Greater Artifact Charm | 9 | - |
Lesser Artifact Charm | 3 | - |
Golden Rose | 180 | - |
Ancient Dragon's Legacy | 180 | - |
Dark Blood Keeper | 180 | - |
Proof of Love | 180 | - |
El's Fist | 60 | - |
Adamant Shield | 60 | - |
Kal'adra | 60 | - |
Water's Origin | 60 | - |
11. Other Improvements and Adjustments

■ Arena
- The World Arena Hall of Fame will be improved to allow viewing of all season records, from the very first season to the most recently concluded season.
- World Arena Regular Season Hall of Fame UI will be improved.
- The World Arena Warfare Rules will be updated.
Warfare Rules | Effect |
Offense | Increases damage dealt by Soulburn skills by 15%. |
Defense | Increases the amount recovered and barrier strength by 30%. |
Special | Decreases Evasion by 30%. |
Resistance | Increases Effect Resistance by 50% |
- New Heroes and Exclusive Equipment will be added to the Draft Arena, and the stats of certain Heroes will be revamped.
Category | Heroes |
Newly Added Heroes | Ivana Rhianna and Luciella Aubade Ludwig Eye of the Abyss Fumyr Tidal Rift Elvira |
Exclusive Equipment Additions and Changes | Little Queen Charlotte Faithless Lidica Lua Saria |
Stat Changes | Little Queen Charlotte Faithless Lidica |
Artifact Change | Little Queen Charlotte |
■ Guild
[ Guild War ]
- A replay feature that allows you to watch a Guild War battle again after it ends will be added.
- You can share the replay with Guild Members using the Share button.
[ Guild Waiting Period Improvements ]
- If an Heir with an Account Rank under 50 leaves or is removed from a Guild, the Guild waiting period will not be applied, provided that the following conditions are met.
* When leaving or being removed from the first Guild joined after account creation
* When leaving or being removed from the second or subsequent Guild joined after 7 days have elapsed
※ If an Heir leaves or is removed from their second or subsequent Guild before 7 days have elapsed since joining, the 24-hour waiting period will be applied as before.
※ If the Account Rank is 50 or above, the 24-hour waiting period will be applied upon leaving or being removed from a Guild as before.

- To help you check the changed conditions, the “Date Joined” will be displayed in the Guild Information.

- The remaining waiting period until you can rejoin after leaving will be displayed on the screen.
■ Shop
- The purchase limit for the Value Growth Pack will be reset.
- Mana Stone Value Pack will be added.
* The number of purchases will reset during the update maintenance.
■ Other
- Arrange Recommended Equipment feature will be added.
* Select the [Arrange Recommended Equipment] button at the top right of the Inventory > Equipment tab.
* Equipment recommended for arrangement by the system will be displayed.
* After checking the recommended Equipment, you can choose one of the following:
Sell | Sells the Equipment. |
Extract | Extracts the Equipment. |
Keep | Does not arrange the Equipment and excludes it from the recommendation list for 90 days. |
- Orbis Guide (Path of Heir), Connection Missions, and Specialty Change Missions will be partially eased and changed.
Category | Mission (Before) | Mission (After) |
Path of Heir (36) | Send aid to your fellow Guild members 10 times | Send aid to your fellow Guild members 5 times |
Path of Heir (55) | Send aid to your fellow Guild members 20 times | Send aid to your fellow Guild members 10 times |
Connection (Furious) | Gift 400 Brave Crests | Gift 30 Brave Crests |
Specialty Change (Ras) | Eliminate 500 Unknown | Clear all stage missions or complete the record for "Dear Mentor" |
Specialty Change (Ras) | Acquire 200 Greater Runes in Spirit Altar | Acquire 100 Greater Runes in Spirit Altar |
- To minimize confusion when unlocking early content, the unlock timing for Moonlight's Blessing will be adjusted.
Unlock Timing (Before) | Unlock Timing (After) |
6th World Episode, Chapter 2. Meeting the Covenant | 6th World Episode, Chapter 3. Emotional Crossroads |
- The "Moonlight's Blessing" icon that was displayed in the Lobby will no longer be displayed.
* "Moonlight's Blessing" can be found under [Quick Menu → Recruit].
- The additional information on the Hero list screen will be organized so that the Hero illustrations are more clearly visible.
- The “In Team (E)” indicator and the "Team Heroes First" sorting feature will be removed.
- Certain UI and UX will be improved.
- An issue in the [Journal] - [Hero] where the phrase “Steel Workshop – It can be crafted in Exclusive Equipment.” was missing from the descriptions of the Exclusive Equipment for the 5★ Heroes "Top Model Luluca" and "Lone Crescent Bellona" will be fixed.
- An issue where the end of the Episode 6 "One Butterfly's Afterdream" BGM was cut off during playback will be fixed.
- An issue where the damage inflicted after Curse was dispelled after being attacked was added to the Curse damage will be fixed.
- An issue where the Monthly Pack could be purchased twice in a row will be fixed.
- An issue where the game restarted when purchasing a product after moving to the Shop from the Steel Workshop will be fixed.
- An issue where the Music Player did not play under certain circumstances will be fixed.
- Certain text, sound, and UI errors will be fixed.
- An issue where skill buttons were intermittently not available during World Arena play will be fixed.
[ July 16 (Thu) Update Content Mail ]
Players can receive 2 Leif by moving to the link in the July 16 (Thu) Update Content Mail.
- Collection Period: 7/15 (Wed) – 7/18 (Sat) 10:30 UTC
Thank you.


