3/12 (Thu) Update Content

March 11, 2026Updated 3/17/2026



Hello, Heirs. This is GM Dominiel.

 

* We would like to provide details regarding the March 2nd Week Update.

The update details provided in this notice are subject to change depending on circumstances, and the actual update content can be checked in-game after the maintenance on 3/12 (Thu).

 

 

1. New 5 Hero, Tactical Archetype Coli

 

A ruthless combatant who dominates the battlefield with data, Tactical Archetype Coli, makes her debut!

The new 5 Hero, Tactical Archetype Coli, can be summoned through Covenant Summon.

 

Tactical Archetype Coli


[Hero Introduction]




■ Preview Tactical Archetype Coli

1. Schedule: 3/12(Thu) after maintenance - 4/2(Thu) 02:59 UTC 

2. Details: Preview Tactical Coli event will be added to [Lobby > Event].

3. Rewards: 1 Leif




2. New 5 Artifact, Shadow Winds 7

■ The Thief-exclusive 5 Artifact Shadow Winds 7, will be added.


* Shadow Winds 7 can be obtained through the “Tactical Archetype Coli & Shadow Winds 7 Drop Rate Up!” summon.”

* Once the Drop Rate Up ends, the featured Artifact will be available from Covenant Summons or by using Summon Tickets.


3. “Monolith Showdown: Reaching for Godhood” Update


The Conquest mode content progresses in the areas of Notos, “Monolith Showdown: Reaching for Godhood,” is now available!


■ Information

[ Location ]

Battle > Seasonal

 

[ Entry Conditions ]

Clear 6th World Episode, Chapter 4, “The Final Fight" and the Final Stage of "Orbis Gladiatorium: Call of the Heavens".

 

[ Schedule ]

3/12 (Thu) after the maintenance - 4/2 (Thu) 02:59 UTC

 

■ Details

[ How to Proceed ]


- Monolith Showdown is a PvE content mode where you battle opponents using PvP rules, and you can enjoy the story as the matches progress.

- It is a Conquest mode that progresses in a survival format while moving through the areas of Notos. Each stage features its own unique Special Battlefield Effect.

- Depending on the stage, fixed Battle Effects are applied separately to both allies and enemies.

- Stage Completion Rewards and Achievement Rewards will be distributed according to the match.

 

[ Heroes ]

  - You can play the content using owned Heroes as well as the Support Heroes provided for each season.

  * Each season has a list of Heroes that can be used, and any Heroes not on the list cannot be used during that season regardless of ownership.

 - Battle opponents (enemies) have the same skill sets as real Heroes and have stats similar to those used by Heirs in PvP content, including Equipment Set Effects, Artifacts, and Exclusive Equipment.

 

[ Battlefield Effect ]

- Battlefield Effects are a unique combat element of Monolith Showdown that are applied to each district and affect both allies and enemies.

- During the final battle with Notos, the Battlefield Effect will change with each battle.

 

[ Rewards ]

- You can acquire rewards by clearing each stage and based on your Achievement progress.

 

[ Other ]

- This content does not consume Energy. You cannot obtain Friendship or EXP from content where Energy is not consumed.

- The "Monolith Showdown: Reaching for Godhood" background music track will be added to the Music Player.

BGM

Unlock Condition

Prelude to Battle

Clear 6th World Episode 4, Chapter 8, "The Final Fight"

Sacred Battle


4. Seasonal Battle Content Update

Meet the battle content that runs for 3 weeks every season!

You can earn Shadow Tokens by completing missions for each battle content and purchase desired items at the Shadow Company.

 

Content

Details

Schedule

Monolith Showdown

-

3/12 (Thu) after the maintenance - 4/2 (Thu) 02:59 UTC

Hall of Trials

Harsetti

Trial of the Constellations

-

* More details for each battle content will be provided in a separate notice. [Link to Seasonal Battle Content Guide]


■ Shadow Information Broker's Request

- You can complete requests provided by the Shadow Company by playing Seasonal Battle Content.

- By earning Shadow Tokens from completed requests, you can gain Reward Rank EXP and obtain rewards corresponding to each Rank achieved.

- The Shadow Information Broker's requests and rewards will change when the Seasonal Battle Content changes.

- Any owned Shadow Tokens will be removed when the Seasonal Battle Content changes.

 

■ Shadow Company 

- You can purchase items using Shadow Coins obtained from Shadow Information Broker’s Requests and Request Rewards.

- Items available in the Shadow Company may change along with changes to the Seasonal Battle Content.

- Any owned Shadow Coins will be removed when the Seasonal Battle Content changes.

 

5. Guild Content Improvements

Guild content will be improved to support smoother Guild activities for Heirs.


■ Guild Lobby Improvements


 - The Guild Lobby UI will be improved.

 - A feature allowing entry from the lobby through objects used to access Guild content will be added.

 - A customization feature that allows players to change the decorations of the Guild Lobby will be added.

 - The Guilds that place 1st, 2nd, and 3rd in the Guild Tournament will be displayed at the front of the lobby until the next season.

- 9 new Guild Emblems will be added.


■ New Guild Mastery System Added


- Effects and rewards will be provided according to the Guild Mastery Rank.

 

■ Guild Donation System and Captain Shop Removed

- Captain Shop rewards will be changed to be obtainable through the Guild Mastery system and Weekly Supply Chests.

- Honor Coins and Proof of Courage will be migrated into Guild Level EXP.

* Each Proof of Courage owned by a player will be converted into 5 Commander’s Armbands.

 

■ Guild Tournament Improvements

- Personal frames obtained through the Guild Tournament can now be used permanently

Personal rewards will be distributed based on tournament rankings

- The group composition system will be improved

 

6. Hero & Artifact Balance Adjustments

The balance of some Heroes will be adjusted to allow players to enjoy a wider variety of strategies.

* The probability and number of turns are based on fully enhanced skills.

* Skill Cooldowns will not be changed unless stated.

* After the maintenance on 3/12 (Thu), World Arena battle logs from before the update will not be available for replay.

 

[Balance Adjustment Targets] 

 Hero

Grade

Name

Moonlight 5

Top Model Luluca

Moonlight 5

Lone Crescent Bellona

Covenant 5

Charlotte

Covenant 5

Tori

Covenant 5

Robin

Covenant 5

Kise

Covenant 5

Diene

Covenant 5

Lethe

Covenant 5

Birgitta

Covenant 5

Zeno

Covenant 5

Vildred

Moonlight 3

Arowell

Moonlight 3

Unbound Knight Arowell

Covenant 3

Roozid

Covenant 3

Righteous Thief Roozid

 

Artifact

Grade 

Name

5

An Assassin’s Pledge

5

Tyrant's Descent

 

Effect

Effect

Increase Critical Hit Damage

Escort

Bleed

Burn

Curse

 

Memory Imprint

Imprint Concentration 

Imprint Release 

Attack % 

Attack % 

Defense % 

Defense % 

Health % 

Health % 

Critical Hit Chance % 

Critical Hit Chance % 

Effectiveness % 

Effectiveness % 

Effect Resistance % 

Effect Resistance % 

Dual Attack chance % 

Dual Attack chance % 

Attack + 

Attack + 

Defense + 

Defense + 

Health + 

Health +

  

Top Model Luluca

Victory Pose (Before)

Victory Pose (After)

By manifesting the suit’s power, grants a barrier (proportional to level) to the caster for 3 turns. Grants an extra turn.

By manifesting the suit’s power, increases Combat Readiness of all allies by 20%. Grants an extra turn.

Victory Pose (Awakened) (Before)

Victory Pose (Awakened) (After)

By manifesting the suit’s power, grants a barrier (proportional to level) to the caster for 3 turns, and grants increased Attack to all allies except for the caster for 2 turns. Grants an extra turn.

By manifesting the suit’s power, increases Combat Readiness of all allies by 20%, and grants increased Speed to the caster for 2 turns. Grants an extra turn.

Demolish (Before)

Demolish (After)

After granting increased Attack to the caster for 3 turns, attacks the enemy, and when the enemy is defeated, inflicts extinction. Increases Combat Readiness of all allies by 20%, and grants stealth to the caster for 2 turns. When the caster's Speed is at least twice that of the target, penetrates the target's Defense by 50%. Damage dealt increases proportional to the caster's Speed.

After granting increased Attack to the caster for 3 turns, attacks the enemy, and when the enemy is defeated, inflicts extinction. Grants stealth and  a barrier (proportional to Attack) to the caster for 2 turns. Penetrates the target’s Defense by 50%. When the Speed of the caster is greater than the Speed of the target, penetration rate increases proportional to the difference, up to a maximum of 100%.

Soulburn (10): Increases damage dealt.

Soulburn (20): All skill cooldowns decreased by 2 turns.

Damage Dealt Decreased

 

Lone Crescent Bellona

Delicate Crescent (Before)

Delicate Crescent (After)

Attacks the enemy with a fan, before granting immunity to the caster for 1 turn. A successful attack always results in a critical hit.

Attacks the enemy with a fan, absorbing some of the damage dealt as Health, and inflicts up to 10% injuries. A successful attack always results in a critical hit.

 

Damage Dealt Increased

Soulburn (10): Increases damage dealt.

Soulburn (10): Increases damage dealt, and injuries can be inflicted up to 20%.

Damage Dealt Increased

 

Damage Dealt Decreased

Waxing Crescent (Before)

Waxing Crescent (After)

After attacking, increases Attack of the caster by 10%. This effect can stack up to 5 times.

When an ally is attacked, gains 20 Fighting Spirit, and when Fighting Spirit is full, activates All Eyes on Me.

All Eyes on Me (consumes 100 Fighting Spirit): Attacks all enemies, and increases Combat Readiness of the caster by 20%. A successful attack always results in a critical hit.

For every surviving ally, increases Evasion by 15%.

When an ally is attacked, gains 20 Fighting Spirit, and when Fighting Spirit is full, activates All Eyes on Me.

All Eyes on Me (consumes 100 Fighting Spirit): Attacks all enemies, inflicting up to 15% injuries, and increases Combat Readiness of the caster by 30%. A successful attack always results in a critical hit.

 

Damage Dealt Increased

Quixotic Crescent (Before)

Quixotic Crescent (After)

Attacks the enemy by moving unpredictably, before granting vigor to the caster for 2 turns. A successful attack always results in a critical hit.

Attacks the enemy by moving unpredictably, and grants immunity to the caster for 2 turns. A successful attack always results in a critical hit.

Quixotic Crescent (Awakened) (Before)

Quixotic Crescent (Awakened) (After)

Attacks the enemy by moving unpredictably, before granting vigor to the caster for 2 turns. When the enemy is defeated, grants vigor to all allies except for the caster for 2 turns. A successful attack always results in a critical hit.

After granting vigor to the caster for 3 turns, attacks the enemy by moving unpredictably, and grants immunity to the caster for 2 turns. A successful attack always results in a critical hit.

 

Damage Dealt Decreased

 

Charlotte

Dual Swords (Before)

Dual Swords (After)

[Acquire 20 Fighting Spirit]

Attacks the enemy with dual swords and has a 50% chance to inflict decreased Attack for 1 turn.

When the caster has a buff, Dual Swords used on the caster’s turn changes into an attack that targets all enemies. A successful attack with this changed attack always results in a critical hit, and after attacking, increases Combat Readiness of the caster by 20%. This changed attack does not trigger a Dual Attack.

[Acquire 25 Fighting Spirit]

Attacks the enemy with dual swords, and increases Combat Readiness of the caster by 25%. A successful attack always results in a critical hit.

When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, Dual Swords changes into an attack that targets all enemies, and the amount of Fighting Spirit gained is doubled.

Will of the Swamp (Before)

Will of the Swamp (After)

After being attacked, gains 20 Fighting Spirit and grants increased Attack and increased Defense to the caster for 1 turn.

When attacked on the caster’s turn, doubles gained Fighting Spirit.

At the start of battle and at the end of the turn, grants a barrier (proportional to Attack) for 1 turn.

When the caster has a buff and attacking, increases damage dealt by 50%, and when attacked, grants 50% damage reduction.

Vortex (Before)

Vortex (After)

Cuts all enemies while spinning, making them unhealable for 2 turns.

Cuts all enemies while spinning, making them unhealable for 2 turns. Penetrates Defense of the target with the highest Defense.

 

Damage Dealt Decreased

Vortex (Awakened) (Before)

Vortex (Awakened) (After)

Cuts all enemies while spinning, making them unhealable for 2 turns. A successful attack always results in a critical hit.

Cuts all enemies while spinning, making them unhealable for 2 turns. Penetrates Defense of the target with the highest Defense. A successful attack always results in a critical hit.

 

Damage Dealt Decreased

 

 

Exclusive Equipment – Effect 1 (Before)

Exclusive Equipment – Effect 1 (After)

Increases Dual Swords' chance to decrease Attack by 10%.

Damage dealt is increased by 10% when using Dual Swords.

Exclusive Equipment – Effect 2 (Before)

Exclusive Equipment – Effect 2 (After)

After being attacked, increases Combat Readiness of the caster by 10%.

Absorbs some of the damage dealt as Health when using Dual Swords.

 

Tori

Delusional Runway (Before)

Delusional Runway (After)

Buffs granted to the caster are applied as undispellable.

When attacked, damage suffered in one attack does not exceed 51% of max Health.

At the start of the turn, has a 20% chance for each buff granted to the caster to grant cascade.

Buffs granted to the caster are applied as undispellable.

When attacked, damage suffered in one attack does not exceed 51% of max Health.

At the start of the turn, has a 20% chance for each buff granted to the caster to grant cascade.

Cascade Cooldown: 2 turns

Cascade Cooldown: 1 turn

Heart over Grace (Before)

Heart over Grace (After)

Throws chocolates filled with heartfelt sentiments, granting increased Attack and increased Speed to all allies for 3 turns.

Throws chocolates filled with heartfelt sentiments, granting increased Attack and increased Speed to all allies for 3 turns. Grants increased Hit Chance to the caster for 3 turns.

Heart over Grace (Awakened) (After)

Heart over Grace (Awakened) (After)

Throws chocolates filled with heartfelt sentiments, granting increased Attack and increased Speed to all allies for 3 turns. Grants an extra turn.

Throws chocolates filled with heartfelt sentiments, granting increased Attack and increased Speed to all allies for 3 turns. Grants increased Hit Chance to the caster for 3 turns. Grants an extra turn.

 

Robin

Say Hello To My Little Friends (Before)

Say Hello To My Little Friends (After)

Attacks all enemies with her secret weapon and extends durations of debuffs except for those which prevent movement by 1 turn before a 100% chance to inflict decreased Defense for 2 turns.

When this skill is not on cooldown, at the start of an ally's extra turn, grants swift attack to the caster and increases Combat Readiness by 25%.

Attacks all enemies with her secret weapon and extends durations of debuffs except for those which prevent movement by 1 turn before a 100% chance to inflict decreased Defense for 2 turns.

When this skill is not on cooldown, at the start of an ally's extra turn, grants swift attack to the caster and increases Combat Readiness by 25%.

Soulburn (20): At the end of the turn, detonates bleed and burn effects inflicted on the target.

Soulburn (10): At the end of the turn, detonates bleed and burn effects inflicted on the target.

 

Kise

Full Moon Scythe (Before)

Full Moon Scythe (After)

Attacks the enemy with a scythe. When the target has a buff, increases damage dealt by 70%.

Attacks the enemy with a scythe. When the target has a buff, increases damage dealt by 70%.

Soulburn (10): Increases damage dealt.

 

Dark Scar (Before)

Dark Scar (After)

Attacks all enemies with a scythe. Penetrates the enemy's Defense by 30%, and by an additional 30% when the caster is stealthed.

Attacks all enemies with a scythe. Penetrates the enemy's Defense by 30%, and by an additional 30% when the caster is stealthed.

 

Soulburn (10): Increases damage dealt.

Damage Dealt Increased

 

Diene

Blessings of the Goddess (Before)

Blessings of the Goddess (After)

With the Blessings of the Goddess, grants increased Attack and a barrier (proportional to the target’s max Health) to all allies for 2 turns.

With the Blessings of the Goddess, grants increased Attack and a barrier (proportional to the target’s max Health) to all allies for 2 turns before increasing Combat Readiness by 15%.

Saint's Prayer (Before)

Saint's Prayer (After)

Through a miracle from the Goddess, dispels all debuffs from all allies before granting increased Critical Hit Resistance for 3 turns, and increases Combat Readiness of the caster by 50%.

Through a miracle from the Goddess, dispels all debuffs from all allies before granting increased Defense for 3 turns, and increases Combat Readiness of the caster by 50%.

Saint's Prayer (Awakened) (Before)

Saint's Prayer (Awakened) (After)

Through a miracle of the Goddess, dispels all debuffs from all allies before granting increased Critical Hit Resistance and increased Penetration Resistance for 3 turns, and increases Combat Readiness of the caster by 50%.

Through a miracle of the Goddess, dispels all debuffs from all allies before granting increased Defense and increased Penetration Resistance for 3 turns, and increases Combat Readiness of the caster by 50%.

Constellation (Before)

Constellation (After)

Gemini

Taurus

 

Exclusive Equipment – Effect 2 (Before)

Exclusive Equipment – Effect 2 (After)

Increases Blessings of the Goddess's barrier strength by 10%.

Dispels two debuffs from all allies when using Blessings of the Goddess.

Exclusive Equipment – Effect 3 (Before)

Exclusive Equipment – Effect 3 (After)

Increases Combat Readiness of all allies by 15% when using Blessings of the Goddess.

Recovers Health of all allies proportional to the target’s max Health when using Saint's Prayer.

 

Lethe

Wave Slash (Before)

Wave Slash (After)

Attacks the enemy with a sword, before granting increased Speed to the caster for 1 turn. After attacking, when the target's omen is 3, activates Call of the Abyss and removes all omen.

Call of the Abyss: Calls forth a deep sea creature to attack the enemy, and when the enemy is defeated, inflicts extinction and recovers Health of all allies, before increasing Combat Readiness of the caster by 50%.

Cannot trigger a critical hit, and penetrates the target's Defense. Amount recovered and damage dealt increase proportional to the caster's max Health.

Attacks the enemy with a sword, before granting increased Speed to the caster for 1 turn. After attacking, when the target's omen is 3, activates Call of the Abyss and removes all omen.

Call of the Abyss: Calls forth a deep sea creature to attack the enemy, and when the enemy is defeated, inflicts extinction and recovers Health of all allies, before increasing Combat Readiness of the caster by 50%.

Cannot trigger a critical hit, and penetrates the target's Defense. Amount recovered and damage dealt increase proportional to the caster's max Health.

 

Call of the Abyss Damage Dealt Decreased

Dreamer in the Deep (Before)

Dreamer in the Deep (After)

Does not cost any Soul to activate the caster's first Soulburn.

When attacking, has a 100% chance to inflict one omen on the target. Cannot be activated by a counterattack, Dual Attack, or extra attack.

Increases Health by 10%.

Does not cost any Soul to activate the caster's first Soulburn.

When attacking, has a 100% chance to inflict one omen on the target.

Freeze Over (Before)

Freeze Over (After)

Attacks all enemies with a frozen mass, with a 100% chance each to inflict frostbite and restrict for 2 turns.

Attacks all enemies with a frozen mass, with a 100% chance each to inflict frostbite and restrict for 2 turns. Ignores Effect Resistance of any targets with max Health lower than the caster’s max Health.

Freeze Over (Awakened) (Before)

Freeze Over (Awakened) (After)

Attacks all enemies with a frozen mass, decreasing buff durations by 1 turn before a 100% chance each to inflict frostbite and restrict for 2 turns.

Attacks all enemies with a frozen mass, decreasing buff durations by 2 turns before a 100% chance each to inflict frostbite and restrict for 2 turns. Ignores Effect Resistance of any targets with max Health lower than the caster’s max Health.

Imprint Concentration (Before)

Imprint Concentration (After)

Effectiveness 9 ~ 27%

Health 7 ~ 21%

 

Birgitta

Subterfuge (Before)

Subterfuge (After)

Dispels two debuffs from an ally and increases Combat Readiness by 50%.

Dispels two debuffs from an ally before granting swift attack and increasing Combat Readiness by 50%.

Subterfuge (Awakened) (Before)

Subterfuge (Awakened) (After)

Dispels two debuffs from an ally and increases Combat Readiness by 50%. Grants an extra turn.

Dispels two debuffs from an ally before granting swift attack and increasing Combat Readiness by 50%. Grants an extra turn.

Nothing Personal, Kid (Before)

Nothing Personal, Kid (After)

Dispels all buffs from the enemy, before a 100% chance each to inflict bind and block for 2 turns.

Dispels all buffs from the enemy, before a 100% chance each to inflict bind and block for 2 turns.

Cooldown: 5 Turns

Cooldown: 4 Turns

 

Zeno

Black Thorn (Before)

Black Thorn (After)

Attacks the enemy with thorns, with a 35% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy with thorns, inflicting frostbite for 1 turn. Damage dealt increases proportional to the caster's Defense.

 

Soulburn (20): Grants an extra turn.

 

Damage Dealt Increased

Star's Armor (Before)

Star's Armor (After)

When the enemy uses a non-attack skill, increases Defense of the caster and damage dealt by Ancient Beast by 10% and increases Effectiveness by 5%. Can stack up to 8 times.

Decreases the enemy’s Evasion by 50%.

At the start of the turn, when an enemy is inflicted with frostbite, grants rage and increased Defense to the caster for 2 turns.

Ancient Beast (Before)

Ancient Beast (After)

Summons an ancient beast to attack all enemies, with an 80% chance to silence for 1 turn. Damage dealt increases proportional to the caster's max Health.

Summons an ancient beast to attack all enemies, dispelling two buffs before inflicting rupture for 2 turns. Damage dealt increases proportional to the caster’s Defense. When the caster is granted rage, ignores Effect Resistance.

 

Damage Dealt Increased

Ancient Beast (Awakened) (Before)

Ancient Beast (Awakened) (After)

Summons an ancient beast to attack all enemies, with an 80% chance to inflict silence for 1 turn and bleed for 2 turns. Damage dealt increases proportional to the caster's max Health.

Summons an ancient beast to attack all enemies, dispelling two buffs before inflicting rupture and cannot buff for 2 turns. Damage dealt increases proportional to the caster’s Defense. When the caster is granted rage, ignores Effect Resistance.

Soulburn (20): Grants an extra turn.

 

 

Vildred

Dancing Blade (Before)

Dancing Blade (After)

When an enemy is defeated by Sweep or Blade Ascent, grants increased Attack to the caster for 2 turns and activates Dancing Blade.

Dancing Blade (gains 1 Soul): Attacks all enemies with a sword blast.

After an ally attacks, when the enemy's Health is 50% or less, activates Dancing Blade.
 
Dancing Blade: Attacks all enemies with a sword blast, and increases Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster’s Speed.

Dancing Blade (Awakened) (Before)

Dancing Blade (Awakened) (After)

When an enemy dies, increases Combat Readiness of the caster by 20%.

When an enemy is defeated by Sweep or Blade Ascent, grants increased Attack to the caster for 2 turns and activates Dancing Blade.

Dancing Blade (gains 1 Soul): Attacks all enemies with a sword blast.

After an ally attacks, when the enemy's Health is 50% or less, grants increased Attack to the caster for 2 turns, and activates Dancing Blade.

Dancing Blade: Attacks all enemies with a sword blast, and increases Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster’s Speed.

 

Dancing Blade Cooldown: 2 Turns

Damage Dealt Decreased

 

Exclusive Equipment – Effect 1 (Before)

Exclusive Equipment – Effect 1 (After)

With Dancing Blade's effect, when an enemy is defeated, increases Combat Readiness of the caster by an additional 5%.

Increases Combat Readiness by an additional 5% when using Dancing Blade.

Exclusive Equipment – Effect 2 (Before)

Exclusive Equipment – Effect 2 (After)

Increases damage dealt by Blade Ascent by 10%.

Resets skill cooldown when defeating an enemy with Blade Ascent.

Exclusive Equipment – Effect 3 (Before)

Exclusive Equipment – Effect 3 (After)

Increases Critical Hit Damage of the caster for 2 turns after using Blade Ascent.

Grants increased Critical Hit Damage to the caster for 2 turns before the skill effect when using Blade Ascent.

 

Arowell

Escort (Before)

Escort (After)

At the start of battle and at the end of the caster’s turn, grants escort to the caster for 1 turn.

After an ally except for the caster is attacked by a Single Attack, increases Combat Readiness of the caster by 10%.

At the start of battle and at the end of the caster’s turn, grants escort to the caster for 1 turn.

After an ally except for the caster is attacked by a Single Attack, increases Combat Readiness of the caster by 20%.

Defensive Position (Before)

Defensive Position (After)

Attacks the enemy, with a 100% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy, with a 100% chance to stun for 1 turn, and grants increased Defense to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.

Defensive Position (Awakened) (Before)

Defensive Position (Awakened) (After)

Attacks the enemy, with a 100% chance to stun for 1 turn, and grants a barrier to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's max Health.

Attacks the enemy, with a 100% chance to stun for 1 turn, and grants a barrier and increased Defense to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's max Health.

 

Unbound Knight Arowell

Escort (Before)

Escort (After)

At the start of battle and at the end of the caster’s turn, grants escort to the caster for 1 turn.

After an ally except for the caster is attacked by a Single Attack, increases Combat Readiness of the caster by 10%.

At the start of battle and at the end of the caster’s turn, grants escort to the caster for 1 turn.

After an ally except for the caster is attacked by a Single Attack, increases Combat Readiness of the caster by 20%.

Judgment of Light (Before)

Judgment of Light (After)

Attacks the enemy with a shield, dispelling all buffs and a 100% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy with a shield, dispelling all buffs and a 100% chance to stun for 1 turn, before granting increased Defense to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.

Judgment of Light (Awakened) (Before)

Judgment of Light (Awakened) (After)

Attacks the enemy with a shield, dispelling all buffs and a 100% chance to stun for 1 turn, before granting a barrier to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's max Health.

Attacks the enemy with a shield, dispelling all buffs and a 100% chance to stun for 1 turn, before granting a barrier and increased Defense to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's max Health.

Harvest Rune (Before)

Harvest Rune (After)

When using Shield Thrust, has a 100% chance to recover Health of the caster by 5%.

When using Shield Thrust, has a 100% chance to recover Health of the caster by 10%.

Fruition Rune (Before)

Fruition Rune (After)

Increases Effect Resistance by 20%.

At the start of the first battle, has a 100% chance to increase Effect Resistance proportional to the caster's max Health.

Guard Rune (Before)

Guard Rune (After)

At the start of battle, grants a barrier equivalent to 15% of the caster's max Health to Light elemental allies for 2 turns.

At the start of battle, grants a barrier equivalent to 15% of the caster's max Health to all allies for 2 turns.

 

Roozid

Hemorrhage (Before)

Hemorrhage (After)

Attacks the enemy by cutting with dual-wielded swords and has a 50% chance to inflict decreased Speed for 2 turns. Damage dealt increases proportional to the caster's Speed.

Attacks the enemy by cutting with dual-wielded swords and has a 50% chance to inflict decreased Speed for 2 turns. Damage dealt increases proportional to the caster's Speed.

 

Damage Dealt Increased

Wind Slash (Before)

Wind Slash (After)

Attacks the enemy with a swordstorm, with a 50% chance to decrease Attack for 2 turns. Damage dealt increases proportional to the caster's Speed.

Attacks the enemy with a swordstorm, with a 75% chance to inflict decreased Attack for 2 turns. Damage dealt increases proportional to the caster's Speed.

Cooldown: 2 Turns

Cooldown: 3 Turns

Damage Dealt Increased

Soulburn (10): Increases damage dealt.

Divine Response (Before)

Divine Response (After)

Corrects stance, increasing Combat Readiness of all allies by 20%.

Corrects stance, increasing Combat Readiness of all allies by 25%.

Divine Response (Awakened) (Before)

Divine Response (Awakened) (After)

Corrects stance, increasing Combat Readiness of all allies by 20% and increasing their Speed for 2 turns.

Corrects stance, increasing Combat Readiness of all allies by 25% and granting increased Speed for 3 turns. 

Cooldown: 3 Turns

Soulburn (20): Grants an extra turn.

Cooldown: 4 Turns

 

Constellation (Before)

Constellation (After)

Gemini

Leo

 

Righteous Thief Roozid

Hemorrhage (Before)

Hemorrhage (After)

Attacks the enemy by cutting with dual-wielded swords and has a 50% chance to inflict decreased Speed for 2 turns. Damage dealt increases proportional to the caster's Speed.

Attacks the enemy by cutting with dual-wielded swords and has a 50% chance to inflict decreased Speed for 2 turns. Damage dealt increases proportional to the caster's Speed.

 

Damage Dealt Increased

Wind Slash (Before)

Wind Slash (After)

Attacks the enemy with a swordstorm, with a 50% chance to decrease Attack for 2 turns. Damage dealt increases proportional to the caster's Speed.

Attacks the enemy with a swordstorm, with a 75% chance to inflict decreased Attack for 2 turns. Damage dealt increases proportional to the caster's Speed.

Cooldown: 2 Turns

Cooldown: 3 Turns

Damage Dealt Increased

Soulburn (10): Increases damage dealt.

Moonlight Roar (Before)

Moonlight Roar (After)

Increases Combat Readiness of all allies by 25% and grants the caster continuous heal for 2 turns through the power of the moon.

Increases Combat Readiness of all allies by 25% through the power of the moon. Grants an extra turn.

Moonlight Roar (Awakened) (Before)

Moonlight Roar (Awakened) (After)

All allies are granted increased Speed for 2 turns and have Combat Readiness increased by 25% through the power of the moon. Also grants the caster continuous heal for 2 turns.

Increases Combat Readiness of all allies by 25% and grants increased Speed for 3 turns through the power of the moon. Grants an extra turn.

Cooldown: 3 Turns

Soulburn (20): Grants an extra turn.

Cooldown: 4 Turns

 

Constellation (Before)

Constellation (After)

Gemini

Leo

Speed Rune (Before)

Speed Rune (After)

Increases Speed by 3.

Increases Speed by 4.

Restraint Rune (Before)

Restraint Rune (After)

When using Wind Slash, has a 75% chance to decrease Combat Readiness of the target by 15%.

When using Wind Slash, decreases Combat Readiness of the target by 15%.

Mercy Rune (Before)

Mercy Rune (After)

When using Moonlight Roar, increases Combat Readiness of targets with 50% or less Combat Readiness by an additional 5%.

When using Moonlight Roar, has a 100% chance to grant increased Attack to the caster for 3 turns.

 

An Assassin’s Pledge

Effect(s) (Before)

Effect(s) (After)

Increases Effectiveness by 15-30%.

After attacking, has a 50-100% chance to inflict burn on the target for 1 turn. Can only be activated once every 2 turns.

After using an attack that targets all enemies, gains 10 Soul, and has a 50-100% chance to inflict burn for 1 turn.

Soul can only be acquired once.

 

Tyrant’s Descent

Effect(s) (Before)

Effect(s) (After)

When attacking, increases damage dealt by 6-12%, and for each debuff inflicted on the enemy, increases by 3%, up to 18-24%.

When attacking, increases damage dealt by 8-16%, and for each debuff inflicted on the enemy, increases by 4%, up to 24-32%.

 

Increase Critical Hit Damage

Effect(s) (Before)

Effect(s) (After)

Increases Critical Hit Damage by 50%.

Increases Critical Hit Damage by 70%.

 

Escort

Effect(s) (Before)

Effect(s) (After)

Grants 30% damage share from the damage received by all allies.

Grants 40% damage share from the damage received by all allies.

 

Bleed

Effect(s) (Before)

Effect(s) (After)

At the start of the turn, suffers damage proportional to the caster's Attack.

At the start of the turn, suffers damage proportional to the caster's Attack.

 

Damage Increased

 

Burn

Effect(s) (Before)

Effect(s) (After)

At the start of the turn, suffers huge damage proportional to the caster's Attack.

At the start of the turn, suffers huge damage proportional to the caster's Attack.

 

Damage Increased

 

Curse

Effect(s) (Before)

Effect(s) (After)

When an ally except for the bearer is attacked by a Single Attack, deals additional damage equivalent to 60% of damage dealt to the bearer.

When an ally except for the bearer is attacked, deals additional damage equivalent to 60% of damage dealt to the bearer.

 

 

■ Exclusive Equipment Effect Change

 - Schedule: 3/12 (Thu) after the maintenance - 3/26 (Thu) 02:59 UTC

 - Details

Hero Name

Eligible Effect

Charlotte

Option 1: Dual Swords

Option 2: Dual Swords

Diene

Option 2: Blessings of the Goddess

Option 3: Saint's Prayer

Vildred

Option 1: Dancing Blade

Option 2: Blade Ascent

 

■ Location

- Inventory > Exclusive Equipment Tab > Select a piece of Exclusive Equipment > Change Effect

- Hero > Select a Hero equipping Exclusive Equipment > Equipped Exclusive Equipment > Change Effect

 

■ Exclusive Equipment Effect Change

- After selecting the Exclusive Equipment eligible for effect change, you can tap the "Change Effect" button to choose a different effect for that Equipment.

 

■ Notes for Exclusive Equipment Effect Change

- The main effect value will not be changed.

- Players can change the effect of the eligible Exclusive Equipment only once.

- When a player changes the effects, the changes cannot be reversed.

- When a player changes the effects, the Equipment will be unequipped automatically.

- Equipment obtained after adjustments are not eligible for this effect change.

 

7. Two New Exclusive Equipment Added

New Exclusive Equipment for 5 Top Model Luluca and 5 Lone Crescent Bellona will be added.

Players can craft Exclusive Equipment using Fate's Gaze obtained from the Hall of Trials.

Exclusive Equipment stats will be applied randomly upon crafting.

 

■ Schedule

3/12 (Thu) after the maintenance

 

■ Exclusive Equipment Info

5 Top Model Luluca

Icon

Stats

Description

Required Currency


Homage to Rekos

Speed 5 - 10

Homage to Rekos 

Grants increased Speed to all allies for 2 turns when using Victory Pose.

Fate's Gaze x40

 

5 Lone Crescent Bellona

Icon

Stats

Description

Required Currency


Cloud-Veiled Crimson Moon

Attack 7% - 14%

Cloud-Veiled Crimson Moon

Damage dealt by Quixotic Crescent increases in proportional to the target’s injuries.

Fate's Gaze x40

 

 

8. Tactical Archetype Coli & Shadow Winds 7 Drop Rate Up!



In this Drop Rate Up, meet Tactical Archetype Coli, an Ice elemental Thief who disables enemies by following up on allies’ Single Attacks, and the Thief exclusive Artifact Shadow Winds 7, which increases the caster’s Attack and has a chance to grant 10 Soul and grant a Swift Attack at the start of battle.

 

■ Schedule

3/12 (Thu) after maintenance - 4/2 (Thu) 02:59 UTC

 

9. Powder of Knowledge Shop Item List Rotation


■ Sale Period

3/12 (Thu) after maintenance - 4/23 (Thu) 02:59 UTC

Item

Cost (Powder of Knowledge)

Purchase Limit

Bottle of Knowledge

240

1

Greater Artifact Charm

9

-

Lesser Artifact Charm

3

-

Merciless Glutton

180

-

Crown of Glory

180

-

Alabastron

180

-

Shimadra Staff

180

-

Strak Gauntlet

60

-

Steadfast Gatekeeper

60

-

Tagehel's Ancient Book

60

-

Rosa Hargana

60

-


10. Other Improvements and Adjustments

■ Arena

- The World Arena Warfare Rules will be updated.

Warfare Rules

Effect

Offense

When a Warrior Hero attacks, increases damage dealt by 20%, and ignores damage share

Defense

Grants 30% damage reduction and additional damage reduction to Covenant Heroes

Support

Increases the amount of Fighting Spirit acquired by 50%

Resistance

Increases Effect Resistance by 100%

 

- New Heroes and Exclusive Equipment will be added to the Draft Arena, and the stats of certain Heroes will be revamped.

Category

Heroes

Newly Added Heroes

Monarch of the Sword Iseria

Ruiza

Tactical Archetype Coli

Exclusive Equipment Additions and Changes

Top Model Luluca

Lone Crescent Bellona

Fumyr

Summer Break Charlotte

Diene

Equipment Set Changes

Top Model Luluca

Lone Crescent Bellona

Charlotte

Stat Changes

Top Model Luluca

Lone Crescent Bellona

Charlotte

Diene

Birgitta

Lethe

Fumyr

Summer Break Charlotte

Artifact Change

Diene

Birgitta

Charlotte

 

■ UI/UX

- The Arena Battle Pass scroll has been improved, and Premium Rewards will now be displayed.

- An Epic Grade filter has been added for Modification Gems.

 

■ Other

- To support the free additional slot for Grace of Growth, the duration extension for additional Grace of Growth slots will no longer be available.

A special line will be added when 5 “Ruiza” encounters 5 “Tactical Archetype Coli” as an enemy.

- The Skill Preview for Monarch of the Sword Iseria will be fixed.

- An issue where Friendship Bookmarks were being sold in the Labyrinth Huche Shop will be fixed.

- The X (formerly Twitter) login feature will be removed.

- An issue where the game would forcibly close on certain devices when launching will be fixed.

- An issue where Moonlight Theater could be accessed through the Orbis Guide even when it had not been unlocked will be fixed.

- The Recommended CP for “Emergency Dispatch Mission: Ruins Reclamation” Normal Difficulty will be adjusted.

- The skill tooltip for 5 Hero Ruiza’s 'Liquidation' will be fixed. There are no changes to the actual functionality.

- The Representative Account Setup event that provides a 'Leif' reward on the Match History site will end.

- Abnormally obtained Arena Promotion Rewards will be reclaimed due to an issue with the Arena League Promotion Reward Reset.

 Target: Heirs who obtained Promotion Rewards from 1/29 (Thu) - 2/19 (Thu) 02:59 (UTC) among Heirs who encountered the Arena League Promotion Reward Reset issue on 1/29 (Thu).

- An issue where the Fighting Spirit obtained by the 5 Hero Charlotte's Soulburn skill was not affected to Resource Gains Rate Reduction effects will be fixed.

- An issue where the Soulburn skill would intermittently not activate when tapping the Soulburn button will be fixed. 

- An issue in Draft Mode where assigned Heroes would revert to their default positions if the Confirm button was not pressed before the Hero assignment time limit expired will be fixed. 

 

[March 12 (Thu) Update Content Mail]

Players can receive 2 Leif by moving to the link in the March 12 (Thu) Update Content Mail.

- Collection Period: 3/11 (Wed) - 3/14 (Sat) 10:30 UTC

 

Thank you.