Dragon King Sharun Build Guide
When the tides turn mean and the sky goes teal before the storm, sailors whisper her name. Dragon King Sharun doesn’t patch wounds; she bends the flow of battle—shaking off shackles (Sleep/Stun), shortening enemy buffs, and lacing allies’ strikes with Cascade (fixed damage) to push your team ahead. She’s a support-disruptor, not a healer: think control, CR manipulation, debuffing, and safety from “can’t move” effects. Here’s the current, results-backed way to build Dragon King Sharun (Light • Soul Weaver).
What she does (in one line)
Reactive anti-CC support that auto-cleanses sleep/stun–type “can’t move” debuffs, then gives the team Cascade (next hit deals 2,500 fixed damage) and sets up a team CR chain while her S3 strips buffs, applies a class-based debuff (ATK↓ to most, DEF↓ to Knights/Soul Weavers), and pushes herself.
Optimal build (PvP-first / RTA & GW)
Primary sets
- Speed + Hit (most used & highest success at all ranks). Hit helps you reliably land S3’s class debuff.
- Alternatives if you have the stats: Speed + Immunity (safer into opener wars) or Speed + Health (bulkier).
Main stats
- Boots: Speed
- Necklace: Effectiveness% (until target reached), then HP%
- Ring: HP% (or DEF% if HP is already high)
Substat priority Speed → Effectiveness (to ~190–206%) → HP% → DEF% → a little ER (Recent RTA + Fribbels aggregates show ~231–259 Spd with ~189–206% Eff on successful builds.)
Stat goals (good targets to aim for)
- Speed 230–260 (260+ if you want opener pressure)
- Effectiveness ~190–200% (her imprint gives Eff if you need help)
- Bulk around 16–18k HP / 1.3–1.5k DEF (more is great) (Latest Epic7DB RTA snapshots & Fribbels data: Challenger–Legend ranges show ~231–259 Spd, ~189–206% Eff, ~16–17.4k HP, ~1.36–1.52k DEF.)
Artifacts (ranked by practicality)
- Sacred Tree Branch – BIS: flat +Effectiveness, and after any attack it CR-pushes Sharun + your highest-ATK ally. This supercharges your carry after her S3 goes off.
- Guardian Ice Crystals – team sustain & a bit of ER; great when you want sturdier anti-burst turns.
- Celestine – passive heals on her S1 single hit; nice in grindy drafts. (Other niche picks seen in data: Touch of Rekos, Water’s Origin.)
Skill-up order S3 → S2 → S1. You want S3’s cooldown first, then more S2 CR, then S1 for better stun odds.
Imprints Use Concentration (Effectiveness%) to hit your Eff target with less gear strain. Release is ATK for team if you don’t need more Eff.
How to play her (quick notes)
- Draft her into heavy sleep/stun comps; at the start of each turn she dispels those “cannot act” debuffs from allies, and when anyone gets one, she CR-gains and grants Cascade to the whole team once that turn. This both stabilizes and adds fixed damage to break through barriers or high DEF targets.
- Open with S3 to reduce enemy buff durations by 2, apply the class debuff (DEF↓ hits Knights/Weavers), -20% enemy CR, and +50% self CR, letting you cycle back quickly.
- Pair with a high-ATK carry that loves extra CR (Branch users get even more) and units that appreciate anti-CC—e.g., standard damage dealers you want acting right after her.
Why this is the “optimal” lane (today)
- Live usage data: Current Fribbels + RTA snapshots (updated Sept 20–21, 2025) show Speed+Hit dominating with high Eff & high Spd targets; the successful stat lines cluster around the ranges listed above.
- Kit demands: Her impact hinges on landing S3 (strip + class debuff + CR swing), so Effectiveness is non-negotiable; she brings no native heal, so artifacts/synergy cover sustain.




The Watcher of Dreams
In the ancient skies where dragons once ruled, there lingers a presence—Sharun, the Dragon King. Unlike the fiery conquerors of legend, she is not a destroyer but a sentinel. Her gaze does not burn with rage, but glows with quiet vigilance, guarding those who stand beneath her wings.
When enemies seek to bind her allies with chains of sleep or stun, Sharun awakens them—not with a gentle touch, but with the roar of a sovereign. The bonds shatter, and in their place, she gifts her comrades with a surge of dragon’s wrath—each strike now infused with a shard of her power, a fixed lash of damage that cracks through even the toughest armor.
The Dragon’s Authority
Sharun is not only a healer of bonds, but a ruler who commands the flow of battle. When she unfurls her great wings with her third skill, the skies tremble: blessings on the enemy are torn away, and she marks them with dragon curses tailored to their kind.
- To fragile fighters, she saps their strength.
- To sturdy knights and wise soul weavers, she sunders their defenses.
Each curse is a calculated decree, ensuring her allies can strike where it hurts most.
And while her enemies stagger, Sharun herself surges forward—her presence on the battlefield growing stronger with each turn, her speed unyielding.
The Keeper of Balance
Sharun does not fight with raw damage. She is not a blade, nor is she a wall. Instead, she is a ruler who tips the scales:
- She prevents her people from being chained.
- She gifts her chosen with opportunities to strike harder, faster, sharper.
- And when the tide of buffs threatens to overwhelm, her voice clears the skies so her army can see their foes clearly.
In Your Army
Think of Dragon King Sharun as a commander-support hybrid:
- She thrives when the enemy tries to control your team with sleep and stun.
- She ensures that your strongest warrior always has the chance to act, empowered with extra bursts of dragonfire.
- She is best when placed alongside units who can make full use of her “dragon blessing”—damage dealers who want guaranteed openings to break through defenses.
Sharun is the type of leader who makes the impossible battle winnable. She won’t swing the killing blow herself, but the enemy will fall all the same—because her roar ensures her army never loses momentum.