How Abyss Works (quick refresher)
- One-time clears, three stars per floor. Stars come from kill conditions (e.g., “no deaths,” “under X turns”). You can always come back geared and re-star older floors.
- Potions are free power. Don’t hoard Purification/Artisan potions and Stigma resets; spend them to push new breakpoints.
- Team slots & friend supports: Friend units are allowed. Borrow a carry (e.g., Kiris, Taranor Guard, high-geared Soul Weaver) when stuck.
- Max floor today: Floor 120 (Straze final boss).
Core Prep & MVP Units
You don’t need all of these—think of them as problem-solvers you can mix in.
- Damage over Time / Debuffing: Kiris (Poison), Taranor Guard (DEF Break + CR push), Commander Lorina (budget ST DPS).
- Cleanse/Immunity: Tamarinne, Angelica/Montmorancy, Emilia, Destina, Ray.
- Sustain/Tanking: Crimson Armin (Aurius), Fallen Cecilia, Ruele.
- Buff Control/Dispels: Basar, Peira, Landy, Flan, Operator Sigret.
- Special tech picks (late floors): Kitty Clarissa (cleanse/push), ML Rikoris (utility), Celine, Zahhak, Spec Tenebria, Crow, Luna, Arby, Bellian depending on mechanics. (You’ll see these show up in many recent 2024–2025 clears across F90–120.)
Floors 1–90: Smooth sailing
- Most floors can be auto’d with a standard 1 DPS + 2 heal/support + 1 flex.
- Start farming stars here once your gear improves. For targeted help on a particular early floor, ping me with the number.
Floors 90–100 (first big spike)
These are the first notable walls for many players.
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Floor 90 (A. Vildred/Mechanics spike): Heavy AoE and tempo checks; bring cleanse + sustain and kill order discipline. Updated 2024 guides cover safe setups and turn control.
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Floors 91–94: Crowd control & add phases—AoE DPS helps. Old references exist, but follow updated clears for adjusted stats.
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Floor 100 – Apocalypse Ravi (multi-phase):
- Key ideas in recent clears: keep self-buffs up to mitigate heavy damage, deal with Onyx Wyvern add correctly, and manage non-attack skills carefully when relevant to her passives.
- Multiple 2024–2025 videos break it down; they’re consistent on buff uptime and safe comps (e.g., Tamarinne + cleanser + ST DPS + flex).
Budget teams that still work (F90–100): Kiris DoT + Angelica/Momo + Taranor Guard + flex tank/healer—older Stove threads still match what recent clears do, just with better gear now.
Floors 101–110 (mechanics & tempo checks)
You’ll start seeing “do the mechanic or wipe” patterns.
- 101 (Furious): Learn add timing and when to swap boss vs. adds; beginners’ guides from 2024 spell out the decision points and safe openers.
- 102: Popular recent clear paths use Celine/ML Rikoris or Robin style tempo to trivialize certain triggers.
- 105 – notorious wall: Expect strict turn management, reliable cleanse, and robust sustain. If you slam into this, re-gear your Soul Weavers and consider a mitigation aura (Aurius) + DEF break consistency.
- 110: Considered a milestone; if you’re doing Heir’s Path tasks, note that community discussion references F110 as a requirement target for some steps.
Floors 111–119 (hard, but consistent with the right tech)
- These introduce punishing passives, shields, and “non-attack skill” traps.
- Double Soul Weaver lineups are common (cleanse + CR push + sustain) with a single consistent ST DPS and one flex control slot.
- There’s a full playlist with 111–120 solo clears and commentary showing stable comps (often double SW + DPS + tech).
- 114 is widely disliked—bring Green Soul Weavers if you’ve got them and expect some RNG.
- 119: Frequently solved by double Soul Weaver and careful cycling per recent videos.
Floor 120 – Final Boss (Straze)
This is the current end of Abyss. The fight is very scripted; once you respect the rules, it becomes consistent.
Core mechanics (as shown in modern clears):
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Focus the boss only. Adds and distractions are bait—ignoring them is standard in up-to-date clears.
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Strip & break shields on schedule; maintain DEF break.
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Avoid creating self-punish windows: some passives punish non-attack skills used at bad times—time your souls and S2/S3s around his thresholds.
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Recommended shells:
- Taranor Guard (DEF break + CR push),
- Kitty Clarissa (cleanse/push),
- Double Soul Weaver (e.g., Emilia/Tama/Destina/Ray),
- 1 single-target DPS (consistent, high uptime). Recent 2024–2025 clears and Stove writeups align on these patterns; multiple creators show gear at start/end and note that Rage on DPS helps but isn’t mandatory.
Quick Loadouts that keep working (late floors)
- Double SW core: Tamarinne/Emilia/Destina/Ray pair (cleanse + CR push)
- DEF break bot: Taranor Guard (85%+ Effectiveness; tanky enough to not fold)
- Carry DPS: Safe single-target like Luna/Zahhak/Arby/your best geared ST bruiser
- Tech 4th: Kitty Clarissa / Basar / Flan / Operator Sigret / Bellian depending on whether you need strip, anti-buff, or self-cleanse
Troubleshooting checklist (when you brick a run)
- Are your healers fast enough? Aim for 200–240+ speed on at least one SW for turn priority on cleanses.
- Do you have reliable DEF break? Missing this doubles the time to kill and makes mechanics spiral.
- Are you timing non-attack skills? Especially from 111+, firing S2/S3 at the wrong time will proc punishments (watch the latest floor guides before pulling the trigger).
- Artifact swaps: Aurius on a knight, Celestine on a healer, Proof/Draco/Portrait/Exorcist’s Tonfa on DPS—these are still meta-relevant choices across recent clears.
- Borrow a friend carry. It’s allowed and often the difference maker for 3-stars on older floors.
“By Floor” Pointers (fast lookup)
Rather than overwhelming you with 120 micro-sections, here are the ones most people ask about, with fresh clears you can watch:
- 90: Turn control + sustain basics (2024 update).
- 91: Updated route for the CC/add pattern (2024/2025).
- 92: Modern safe strategy.
- 100 (A. Ravi): Multiple 2024 tutorials—buff uptime, add handling.
- 101: Beginner’s guide (adds vs. boss targeting).
- 105: Known wall—bring real cleanse/mitigation.
- 111–120: Full modern playlist + individual 119/120 breakdowns.
- 114: Bring Green SWs if possible; RNG feels high.
- 120 (Straze): Current end—shield strip, non-attack timing, focus boss; TG + Kitty + double SW common.