New Moon Luna Build Guide
New Moon Luna is not a raw damage carry like her original dragon knight form. Instead, she’s built to set the pace of a battle. She uses her speed and souls to strip buffs and apply Seal, which disables enemy passives and shuts down many meta threats. New Moon Luna is a light-element mage designed as a first-turn control unit. Think of her as a fast, disruptive support who sets up the fight—not the main damage dealer, but the one who decides how the battle begins. Here’s the current, meta-proven way to build New Moon Luna (Light / Mage) for PvP.
What she does (why this build works)
- S3 – Moon’s Judgment: full-team dispel → 2-turn Seal. With Soulburn (-20 souls) it ignores Effect Resistance; without souls it can be resisted. Also gets a 1-time Skill Nullifier at battle start.
- S2 – Demon-Sealing Spear: single-target hit that DEF breaks and CR pushes self by 50%, then splashes extra damage to all enemies; scales with her Max HP.
- S1 – Radiant Strike: CR pushes self by 20%; also HP-scaling.
Because S3 needs souls to ignore ER and she wants to take the first turn, the dominant build is fast + tanky Book holder.
Recommended build (RTA/GvG)
Sets:
- Speed + Immunity (most used & highest win-rate aggregate). Alternatives: Speed only, or Speed + Hit if you value S2 DEF break more.
Artifact:
- Tagehel’s Ancient Book (over 90% usage on ladder; enables S3 Soulburn on turn 1). Backup: Etica’s Scepter if someone else holds Book.
Boots/Main stats:
- SPD boots. HP%/HP% on neck/ring (she scales with HP). If you chase S2 value, consider Effectiveness% on one piece.
Substat priorities / sample stat goals:
- Speed: aim 285–300+ (top players sit ~288–292+ depending on rank).
- HP: 18–26k (higher ranks skew bulkier).
- DEF: 1,200–1,500+.
- Effectiveness: ~30–60% if you want consistent S2 DEF break; 0–20% is fine if you rely almost entirely on Soulburn S3 for the big play. (Soulburn S3 ignores ER; S2 does not.)
- Crit stats: not a focus (most high-rank builds sit ~20–40% CC / ~160–200% CD from incidental rolls).
Reality check from live ladder data: Speed/Immunity + Book is the overwhelming meta choice (≈77% of builds; ~51% win-rate), with Speed-only and Speed+Hit far behind.
Imprints:
- Concentration (HP%) for more bulk on your opener; Release (ATK%) is niche.
Skill ups (Mola priority):
- S3 to +3 (max cooldown reduction from 7 → 4 turns).
- S2 to +6 (damage; she scales with HP and this is your DEF break turn).
- S1 last (minor damage/CR tweaks).
How to use her (quick playbook)
- Drafting: Pair with other fast openers or soul generators; she’s commonly picked alongside Fallen Cecilia, Setsuka, Lone Wolf Peira, Lady of the Scales, Boss Arunka, etc., per Champion+ ladder pair data.
- Turn 1 plan: Have 20 souls ready (Pre-battle souls + Tagehel’s Book) → Soulburn S3 to strip & Seal through ER, then chain S2 into a DEF break to set up your DPS. (Multiple high-level guides also advocate Speed/Immunity + Book.)
- Arena/GvG: She’s currently flagged as meta on both offense and defense due to the reliability of the T1 Seal.
Counters & checks:
- Post-seal cleansers (e.g., ML Achates, similar strong cleansers) can recover after her opener; if she doesn’t Soulburn, high ER+Immunity teams can resist S3. Community discussion highlights her vulnerability to cleanse despite her strong opener.
- Soul denial (your team using souls first / banning common Book holders) reduces her ability to ignore ER. (Her S3 only ignores ER with Soulburn.)
TL;DR “optimal” sheet
- Sets: Speed/Immunity ≫ Speed ≈ Speed/Hit.
- Artifact: Tagehel’s Ancient Book (default) → Etica’s Scepter if Book is taken.
- Stats to hit: ≥285 SPD, ≥18k HP, ≥1.2k DEF, 30–60% Eff (optional).
- Molas: S3 +3 → S2 +6 → S1 last.
- Game plan: Soulburn S3 turn 1 to ignore ER → S2 DEF break + splash → teammates clean up.






In the still silence of the battlefield, a pale light breaks through—neither dawn nor dusk, but the quiet radiance of the new moon. From that glow steps Luna, her spear gleaming like a shard of the night sky. She is no longer the restless dragon knight you once knew; this incarnation carries an almost divine serenity, like the moon itself has chosen her as its envoy.
Where most warriors roar or cry out when they strike, New Moon Luna moves with a chilling calm. She raises her weapon and with a single sweeping arc, the enemy’s defenses crumble, their strength sealed away as if bound by lunar chains. Her Moon’s Judgment is not merely an attack—it is the erasure of will, a quiet decree that enemies can neither resist nor deny when the moonlight burns brightest.
And yet, beneath that serenity is the spear-fighting instinct she has never lost. Her second strike, Demon-Sealing Spear, is sharp and punishing, splitting through a foe’s defenses and cascading into their allies. Every clash of her weapon pulses with the vitality of her life force, for Luna’s power now flows from her enduring spirit rather than brute force.
Even when struck, she does not falter—her presence pushes her forward, again and again, her momentum unyielding. The battlefield bends around her tempo; she dictates the first turn, the rhythm of the fight, and leaves her enemies scrambling to recover from the eclipse she has cast upon them.
New Moon Luna is not just a damage dealer nor just a controller. She is the embodiment of inevitability, a pale judgment sweeping across the field. When she steps onto the stage, souls gather, silence spreads, and the outcome is sealed long before the first blade meets flesh.